I like this game but when the enemies that don't get pushed back by waves show up, it turns to crap. First, there's no visual cues to know they are such until you face them. Second, on level 21 there's too many at once and they have large health.
I'm hoping the black hole powerup will work but I haven't bought it yet.
Is there any benefit to restarting this game or is this just like a badly made NES game? The last boss is impossible despite all the upgrades. It would have been bad to restart from the beginning of the level but restarting - no, reseting - the game is horrible. This wasn't a great game to begin with, so why punish people for at least try to play it thru once?
Also, there's no visual or audio feedback for when you get hit, so unless you watch the health bar (which would be silly) or wait till the end of the level, you won't know if you'll get a perfect rating. Even more so if you have Regeneration....
So far, so bad. It'd be an okay game but the cash magnet - even upgraded twice - is next to nothing AND cash disappears. If the cash stayed around till the end (at least a little longer) or the magnet was stronger, this might make a good game but after 4 levels, it gets either impossible or just disappointing.
I know the boss is part of the upgrades menu but I'm disappointed nothing happens when you beat Wave 20. It just says "Wave Complete" and starts at Wave 20 again. It doesn't make sense you can't finish the "free" game. It's sending the wrong message....
It's missing something fundamental: Mousing over items and objects should reveal a tooltip. Since there isn't, you can't be sure what inventory items are. Worse, there's no way of knowing what's interactive so you just have to pixel-hunt and click the entire screen.
Also, the walkthrough link is broken.
Now, I only managed to unlock the suitcase by looking thru the comments. How are you supposed to figured out the order? I know you start at Alice and follow the arrows but in a square room, what's the logic in that?
What was the bell for? Or the bone's second use? Or the note, spider, drain, chain.... Maybe in the sequel?
I got the ending spoilt so I can't comment on whether the story intrigued me. Overall a nice, if short, game.
Really needs a streamlined way of constructing objects. Once you've built a (whatever that thing that looks like a water pump is called), you shouldn't have to build the Enter Frame, Gizmo etc seperately, each and every time.
I've got to play Glean 2 but this game felt like more of a chore. Which is KIND OF fitting but too much on the nose for me.
A few ppl have suggested that! I think it's a great idea, to manually speed it up by clicking if waiting for it to idle and checking back later isn't your gameplay style. Thanks!
It's still in alpha and there are tons of features/content updates that are still needed to help improve gameplay. This was meant to serve as a test to learn what people liked/didn't like about it so we could focus our future development in the right areas. Don't give up on it yet! Everyone's feedback is definitely helping us think about mechanics and gameplay in a serious way.
Use the friendly green guys!. You can even blackhole or pushbackwafe the friendly green guys to sort of save them for when stuff gets real :P