Could you please include (besides a next level option) a counter for zombies needing killing? It's hard to tell 50% of the time if a dismembered zombie is dead or not.
I guess I'll take it as a compliment that you wanted it to be longer, but I hear you, it is kinda short - there's more coming!
Hadn't thought about a replay button, that's a good point!
Yeah, this is pretty much a mess and most of my complaints have been made already. I found most things by accident and only 2 puzzles I liked. There's also no visual feedback on the coded lock.
One thing that hasn't been mentioned: Why are there 2 tornado-things/Eidolons that are clickable but do nothing?
I think having too many invisible walls, non-scrolling rooms and 1-block wide passages (amongst other things) is a bit too cruel for secret passages. Even with the map (which doesn't help navigation any), it gets VERY frustrating. Otherwise a top-notch game.
I seriously need a map showing song and crystal locations so I can
1) tell what I have already
2) actually finish the game
3) Know how to navigate the lower left sides.
BTW, I also am sad about lack of quick save and jump-shooting.
An in-game star counter and the ability to drop down walls faster would help a lot. The controls are a little sticky sometimes - about 80% of the time it's fine. I also agree with bsmash. It's those little things that make me rate a 5 star game a 4.
I'd rate this game higher but the security camera thing spoils it for me. Why is it available in certain areas only? Game logic, obviously. I didn't know it was available at all until I watched the walkthrough. I recommend putting visible cameras in the available areas.
I'm a little worried: I need the Captain's card but can't search the Captain. I reach some debris but nothing on the screen seems clickable (except goign back that is). It's late and I hope to be pleasantly surprised tomorrow.
BTW, by save system, I meant multiple save states. Unless what you do that's time-based isn't important.
I'm guessing this game is meant to be played over and over but it still makes me paranoid. Could easily do with some sort of save system or something.
Also, I thought of blowing up the ship after I left it (seemed reasonable not to be on it when it explodes) but I wasn't given the option. =(
Decent game. I'm glad for the save file. No hope of single sitting this one. Main gripes: The last boss was tedious and the ratio to robot heads to dynamite/saiyan blasts is too high.
I guess I'll take it as a compliment that you wanted it to be longer, but I hear you, it is kinda short - there's more coming! Hadn't thought about a replay button, that's a good point!