Agree that it starts a little slow, but the finish is fantastic, especially getting those final cards. The solutions aren't completely impossible to figure out, but aren't a cinch either, and best of all they look really damn cool when they work.
I guess that answers the question of whether games can be art. Basically this felt less like a puzzel to me, and more of a relaxing guided art project, which is what I needed today.
Shoot, I actually beat this game, now all my progress past lv23 is gone now that the badge comes out. I'm with jewster though, at least it's a fun game to replay.
You also really seem to have put some effort into throwing your own mechanics in the scrap heap. You give us a way to kill enemies, then make it fairly worthless since they come right back, and are fairly easy to dodge in the first place if you don't fall asleep and run right into one, or end up trapped between two in one of the long hallways. You also give us rotating platforms, those that we can change ourselves, and those that change on their own, and then build 90% of the levels out of unmoving ones, or moving ones where moving them doesn't do anything, or is so basic as to be "Push space bar to continue playing the game". These would be a lot more entertaining if there was some meaningful level of strategy to using either bombs or blocks. As is I mostly ignore both of them.
Sum of experience: 11 levels of bordom since enemies are so easy to dodge, followed by one annoying level where you have to run right at them, followed by more boring easy levels, followed by ones where you might as well be running on a straight line since making any choice other than just running right at the next objective puts you over the time limit, followed by more bordom trying to see if this comes together anywhere, which it kinda does for the last level, but only in reaching a low to medium level of difficulty.
Definitely better than the last one. It was frustrating, but I guess fun in the long run to find a solution only to find that you needed one extra piece they hadn't given you, so obviously there must be some other set up that works. Still, I find it funny how often I didn't even bother to run the numbers of what was flowing where, and just set things up in a configuration where I knew some Black would flow into each container and that worked as a solution or just needed minor tinkering.
Adding another comment complaining about the controls. If I could move the color change controls to the arrow keys that would be a big improvement, because my hands feel crowded together as is. And if wall jumping worked better this would work better this would be a great game. I get how to do it, kinda rolling my fingers from towards the wall to up to away, but it fails just often enough that jumping up a tall corridor with instant death at the bottom is already old before I'm even halfway through the game.
Rogue + Shielder worked pretty well for me. I'd start with Slow, then spam Double Hit and then when the chaos bar filled up I'd make both characters immortal. I managed to beat all three final bosses this way using only a single health potion.
@Jas0ny: Seriously. "You know what would be a good plan in that Tank & Healer boss battle? I'll run her out of mana, that'll stop her. No, wait, now she heals every round."
Wow. This one seems harder than than previous ones. Not a bad thing that. Actually probably a good thing considering how most holiday versions of games aren't actually that interesting.
I think it's sorta interesting that there's more gems around than you need to beat the game by collecting them. Haven't yet done a playthrough to see what happens if you keep collecting after he tells you that's enough. It's kinda a nice feature though since it means that you can beat the game without going insane trying to figure out where that one last gem is hidden.
Meh. I really don't like this game. There are literally thousands of combinations towards the end, hundreds of which make sense to me, and I'm looking for the one particular one the creator had in mind. Plus a lot of the ones that do exist don't make sense to me. Sin + Sin = Pride? I guess, but I certainly wouldn't have thought of it that way. AI + Robot = Cyborg? I thought Man + Robot = Cyborg, but I guess I didn't write this game.
More seriously, this isn't my favorite Nerdook game ever. I found that once I got a pretty good grasp on how to set up the towers, it didn't matter what sort of enemies were on that level, could generally use about the same set up. I really didn't end up using all the blocks either, though they were still fun to play around with.
That said, "Not my favorite Nerdook game" still translates to one of the better games period.