Brilliant. Easy enough, but two items took a moment to work out and ended up being completely fair. I especially liked the pad that taught you ****** numbers which I didn't see until after I'd solved the puzzle and thought "that might be difficult for some people". Well done! 5/5
Very close the least fun I've had playing a game. Too fussy for me. Go ahead and vote this down, but others might agree and it's a shame to not let them see a critical opinion.
Sorry, but this isn't "puzzle". Any game that requires as much jumping precision (snails) can't be called that. It's really only a puzzle if it's immediately solvable once you understand what to do. It's a platformer if precision is required, otherwise all platformers are also puzzles. Enjoyed it until there, but unwilling (ok, fine unABLE) to play further. My $0.02.
heyoo, I partially agree with you (: I kind of hate genre game's definitions because they use way more than one single "genre definition" in every single game. As an example no one can define apart an action RPG from an action adventure, they're just personal opinions. The chick is tagged genre because it requires you to figure out paths while managing your life points, either by losing or regaining them. If this element didn't exist I'd have agreed 100% with you. Hope that helps to share my vision about that topic (:
Fantastic game! 5/5 I wasn't fond of the moving and hidden levels so much, but the continual sense of discovery was delightful. Had some flavor of some of the puzzles from "The Witness" which may be my all-time favorite puzzle game.
A tiny bit fussy, but really nice overall. Not too difficult or twitchy. I second (or third, fourth, whatever) that one should be allowed to cancel a sacrifice.
The physics are silly and there is some brain-numbingly stupid Z positioning for what "background" you can and can't hit (I'm looking at you, level15). Still fun and possible to figure out fairly, so enjoyable enough.
Buggy and insipid. These games are exercises in random combinatorics and have been going downhill for a long time. There's no good reason to prefer one "interpretation" over another. It's fiction and any direction *could* produce an entertaining conclusion, but hunting for the right one is dull.
If the ramp-up were faster (muuuuuch faster!) I would recommend this for student programmers as it does a lovely job of explaining some basic principles and expanding them gradually while watching the function "evolve". Requiring an external clicker is like inviting cheating and very unsatisfying to me. It's carpal tunnel in a bottle as is. 5/5 for concept 2/5 for execution.
Some of the best level design I've seen in a loooong time. Everything felt fair, and reliant on observation and puzzling rather than twitchy timing. A handful of "fussy" moments, but nothing that a little patience and trial and error couldn't fix. Each level was also a reasonable size so a failure near the end did not require exorbitant rework. Nice job! 4/5 only because of occasional "psychics" where you needed to jump to places you couldn't see.
Oops. Guess I should consider improving my spelling! Thanks :)