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The Codex of Alchemical Engineering - Magnum Opus Challenge

Play The Codex of Alchemical Engineering - Magnum Opus Challenge

Feb. 06, 2009

Rating: 0

Two different designs for #2. #2 S:152 C:75 - Potash & Orpiment (baseball bat approach) d,4,11;b,1,9;d,7,8;d,10,11;b,10,6;m,7,4,90,3,cddojw;m,1,14,0,2,wjcluodr;m,1,7,90,2,douwwc;m,3,6,90,2,wwdrruuorrdc;m,2,11,270,2,urwcddlw11ou;m,6,14,180,1,cruodlwwwwww;m,7,10,270,1,wwwclrrlwwww;m,12,14,180,1,cruodl;m,8,14,0,1,wwcluuoddrww;m,8,11,0,3,doucdwwdouuc;m,8,6,0,1,ruuwwwcddwlo;m,11,9,90,1,wclluodwwwrr;m,10,9,90,2,dclwwwwluorr;m,13,2,90,1,ruodlc;m,13,6,270,1,wlucwwdwwwro; S:136 C:85 (Pinwheel design) d,7,11;b,11,9;b,3,10;m,8,14,270,1,rcludlorrcludo;m,10,11,90,1,rowlucd;m,7,7,90,1,cuj2w11ww2ww1www2;m,9,9,0,2,wwwwwcdowwwcuo;m,12,12,180,3,ldllowwwwwulwc;m,11,11,180,2,wcdroluwcdrolu;m,12,7,90,1,clwwwwwwrl22or;m,14,2,180,2,olwwwcr;m,2,14,0,3,crrrorw;m,4,12,90,1,rrorrwc;m,0,10,270,2,22rlordwwwwcul;m,0,2,0,2,oruwcdl;

The Codex of Alchemical Engineering - Magnum Opus Challenge

Play The Codex of Alchemical Engineering - Magnum Opus Challenge

Feb. 04, 2009

Rating: 0

#1 S:76 C:55 - Elixir of Youth. Built for speed, this design runs on a tight 4 cycle rotation. b,7,7;t,5,9;t,5,5;b,2,5;t,2,11;m,13,14,180,2,crol;m,13,7,180,3,olcr;m,11,7,180,1,cuod;m,7,9,180,1,crol;m,7,14,180,2,crol;m,5,11,270,1,orcl;m,7,5,180,1,olcr;m,8,5,180,2,cuod;m,0,5,0,2,oucd;m,2,3,90,1,wrolc11w;m,3,3,270,2,lwc2rrol;m,2,14,0,1,wwwjwwcluord;m,2,8,270,2,wwwjowwrrcrr;

The Codex of Alchemical Engineering - Magnum Opus Challenge

Play The Codex of Alchemical Engineering - Magnum Opus Challenge

Feb. 04, 2009

Rating: 0

Need to slow it down to the speed of the original game. It's difficult to track what each part is doing in complex designs to work creative timings or troubleshoot collisions. Loved the original, will play this through too, but please slow the cycles back down!

Airport Madness

Play Airport Madness

Jan. 26, 2009

Rating: 0

Great game, hope the bugs get fixed so it becomes playable. Bugs: Starting a new game after losing starts on the level 1 board, but the "level" counter increases and plains land/take off in the grass. Stop all run ways doesn't always work and should say "stop this plane". Clicking on a plane then clicking off of it doesn't close its menu, if you click on a plane that has landed and it "docks" while it's menu is open, you lose the menu but never can click on any other plane again (until someone crashes and you lose the level).

The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

Jan. 13, 2009

Rating: 0

14: Philosopher Stone (see previous comments) b,1,3;b,4,6;b,1,11;b,12,3;b,12,11;b,9,6;c,6,13;c,8,13;b,6,9;b,7,11;m,2,9,90,1,uucddo;m,1,9,90,1,uucddowwwwwwwwwwww;m,2,6,0,1,wwwwwwwwcuodwwwwww;m,4,1,180,2,cdouwwwwwwwwwwwwww;m,4,11,180,1,wwwwwwwcruuoddlwww;m,5,11,0,1,wwwwwwwwwwwwcrolww;m,7,7,90,1,uu11oddcuu11oddwwc;m,4,14,180,2,odwwwwwwwwwwllcrru;m,3,14,180,2,wwwwwc1urodlwwwwww;m,3,9,270,1,wwwwwwwwwwwwcuodww;m,1,6,90,3,wwwwwwwwwcddouuwww;m,4,13,180,2,cdouwwwwwwwwwwwwww;m,10,13,0,2,cdouwwwwwwwwwwwwww;m,10,1,0,2,cdouwwwwwwwwwwwwww;m,4,3,180,2,l1orwc;m,10,3,0,2,r2olwc;m,12,5,270,1,uucddo;m,2,5,270,1,uucddo;m,1,5,270,1,uucddowwwwwwwwwwww;m,13,5,270,1,uucddowwwwwwwwwwww;m,13,7,90,3,wwwwwwjcwwrol;m,13,9,90,1,uucddowwwwwwwwwwww;m,12,9,90,1,uucddo;m,13,6,180,2,wwwwwwwwcdouwwwwww;m,4,9,0,2,lwwwwwwwwwwcdruuod;m,10,10,180,3,rwwwwwwwwwwcrdruro;m,3,1,0,3,ddouucd2owruwwcrrr;

The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

Jan. 13, 2009

Rating: 0

When good ideas go bad: 14: Philosopher Stone - S:409 C:135 I got an idea in my head and wouldn't let it go. The resulting abomination necessary to get the final product turned in is nothing short of absurd. There is no unnecessary movement, all 409 symbols were required to get this to work. Also note, the already bound atoms randomly collide for some reason. It took me several times running this to make all 5 drop off without error. The formula works, it's just a bug in the game. Obviously this had to run on a full 18 cycle rotation. The next comment will contain the formula (it's too long for this comment!)

The Codex of Alchemical Engineering

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Jan. 12, 2009

Rating: 0

13: Elixir of Life - S:129 C:69 It seems like symmetry is too easy for this formula, so I aimed for something a little more chaotic. I set it to a 6/12 cycle timer. b,7,13;b,4,10;c,1,7;b,7,6;c,10,11;b,10,6;m,1,3,270,1,clluodrrwwww;m,1,4,90,1,orrucdllwwww;m,4,6,180,2,crrollwwwwww;m,10,13,0,2,cdllolluwwww;m,5,6,180,3,wwwwcdluorww;m,4,13,180,2,cllorr;m,1,10,0,1,rucrrrwwwdow;m,13,8,180,1,ouucdd;m,8,10,180,1,wwjluc22wwrrdol;m,13,5,270,3,cddouuwwwwww;m,11,3,90,1,wwwwwjwrodrrcruwww;

The Codex of Alchemical Engineering

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Jan. 11, 2009

Rating: 0

Catpaw: I like the change. I had initially considered doing some form of twirl like that, but hadn't thought it through enough to figure out that enough twirls would correct it. Nice addition, thanks. In the alteration though you lost the important ending with the symbols lining up with the outlines. I put it back in this latest version. 11: Black Powder - S:120 C:73 (Merry-go-round 3.1) b,6,11;b,6,7;b,3,9;c,1,11;b,8,9;c,11,11;t,12,5;t,12,7;m,4,7,90,2,wwclorwwwwww;m,11,9,90,1,wwwwwwcruold;m,9,11,0,1,wwcllollwwww;m,3,13,0,1,llcrruodwwww;m,4,13,0,2,clorwwwwwwww;m,11,13,0,1,clorclorwwww;m,1,9,90,3,cddlouurwwww;m,6,9,270,2,roruwwcddrru;m,9,6,90,3,dcl1111luorr;m,12,2,180,3,oddwwwwwwcuu;

The Codex of Alchemical Engineering

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Jan. 11, 2009

Rating: 0

11: Black Powder - I revisited this formula because I wanted to design a "Merry-go-round" style machine just to see if I could do it. I came up with two variations that are almost the same with an important change to better convey the spinning visual. Below is version 1.0 and 2.0 of my creation. Please watch and enjoy, and feel free to comment. S:117 C:105 (Merry-go-round) b,6,11;b,6,7;b,3,9;b,9,9;c,1,11;c,13,11;t,13,7;t,13,5;t,11,7;t,11,5;m,1,9,90,3,cddlouurwwwwwwwwww;m,13,9,90,3,cddruuolwwwwwwwwww;m,3,13,0,1,llcrruodwwwwwwwwww;m,7,9,90,3,cddllorruucddouuww;m,6,9,270,3,rldolluwwwwcddrruu;m,9,6,180,2,wwwcrdruul2oldwwww;m,12,2,180,1,wwcuuoddw; S:120 C72 (Merry-go-round 2.0) b,6,11;b,6,7;b,3,9;c,1,11;t,13,7;t,13,5;t,11,7;t,11,5;b,8,9;c,11,11;m,4,7,90,2,wwclorwwwwww;m,11,9,90,1,wwwwwwcruold;m,9,11,0,1,wwcllollwwww;m,3,13,0,1,llcrruodwwww;m,4,13,0,2,clorwwwwwwww;m,11,13,0,1,clorclorwwww;m,1,9,90,3,cddlouurwwww;m,9,6,90,3,dcdluul2orrw;m,12,2,180,3,ddwwwwwwcuuo;m,6,9,270,2,roruwwcddrru;

The Codex of Alchemical Engineering

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Jan. 10, 2009

Rating: 0

er.. that was 11: Black Powder. I cleaned it up a little to shave off some symbols and add a little more symmetry to it. S: 86, C:77 t,7,9;c,11,11;b,10,7;t,5,11;b,4,7;m,1,11,90,1,cllorrwwwwww;m,1,7,0,2,odrclu;m,7,11,90,1,crroll;m,7,7,180,1,wjlcroww;m,4,5,90,1,2luodrc22www;m,11,2,180,1,c22uod;m,13,11,90,1,wwwwwwwwjcrroll;m,13,7,180,1,wwjwwlcro;m,10,5,270,2,olwcdl22wull;

The Codex of Alchemical Engineering

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Jan. 10, 2009

Rating: 0

10: Black Powder - S:92 C:77. Somehow this one feels like Santa's toy factory in motion. t,7,9;c,11,11;b,10,7;t,5,11;b,4,7;m,1,11,90,1,cllorrwwwwww;m,1,7,0,2,odrclu;m,7,11,90,1,crroll;m,7,7,180,1,wjlcroww;m,4,5,90,1,2luodrc22www;m,11,9,270,1,wwwwwwwwjrrcllo;m,13,11,90,1,wwwwwwwwjcrolww;m,10,5,270,2,olwcdl11wull;m,11,2,180,1,c22uod;

The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

Jan. 10, 2009

Rating: 0

10: Vertigris - another assembly line style machine (premake all components, connect one at a time). Overly complicated, but fun to watch. 163 symbols, 60 cycles. c,3,11;p,10,10;b,7,8;b,2,5;b,11,4;m,5,5,180,3,oucd;m,6,5,180,1,odcu;m,10,13,270,2,lcro;m,11,13,0,1,cluodrww;m,13,10,180,1,wwlucdro;m,10,8,90,1,wwwwcrol;m,7,11,180,3,crolwwww;m,1,11,90,1,clorwwww;m,7,10,270,2,wwwwwjwwwwcdou;m,4,8,0,2,wwwwclor;m,5,13,180,3,wwwwwwwjwwcrolww;m,1,9,0,3,wwjwclorwww;m,10,7,90,2,wwwwwjwwclorww;m,10,6,0,1,ucdo;m,12,2,90,3,cddouuww;m,13,9,270,1,wwwwwwjwwwwcuod;m,11,1,180,3,wwwwjcdlr2uow;m,3,1,90,3,c1rrrorw;

The Codex of Alchemical Engineering

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Jan. 09, 2009

Rating: 0

oh, the code below completes in 60 cycles, using 136 symbols. This was my attempt to make a linear assembly line, instead of connecting two halves.

The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

Jan. 09, 2009

Rating: 0

9: Aqua Regia - oddly enough, sometimes atoms collide that shouldn't, each time you run it it's different. When it doesn't bug, this line works. t,13,9;c,11,11;t,11,7;b,8,9;c,1,9;b,4,11;b,3,6;m,11,9,180,1,ollcllww;m,5,9,0,3,wjcddroluu;m,4,9,90,1,wwwwwwwwwjllorrcww;m,7,7,180,1,uwwwcd1o;m,4,3,90,2,cl1orwww;m,8,11,90,1,wwwwwjcrrollww;m,11,13,0,1,wjcrruodrr;m,13,11,90,1,crrorrww;m,1,6,90,1,wwwwwwwwwwwwwjlorc;m,1,11,90,1,wwwwwwwwwjcrruodll;m,4,13,180,2,wwwwwwwjcrdoulww;

Castle Clout 3.0

Play Castle Clout 3.0

Jan. 08, 2009

Rating: 0

You are wrong, "lead" is spelled with an 'a'. Anyway, the speed seems okay. I would just like to not have to start the entire game over just for failing a level. That makes it tedious. The idea is fun though and has potential.

Destroy All Zombies III

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Dec. 07, 2008

Rating: 0

Another designer that thinks left handers don't exist. 1/5

3000 AD

Play 3000 AD

Nov. 20, 2008

Rating: 0

1/5, not everyone is right handed. Either make customizable controls or add arrow keys. We've evolved past slapping left handers with a ruler to make them right handed.

Mytheria

Play Mytheria

Nov. 13, 2008

Rating: 0

The "auto increase power" when hand is full is a big issue. It always picks the 'primary' color of your deck, so if you have a hand full of other colors, you never again can cast or get the option to pick the color power you want.

Shore Siege!

Play Shore Siege!

Nov. 10, 2008

Rating: 0

11 days without repairing. I was $1100 shy of doing it in 10 days, so I'm sure it's possible.

Picross Quest

Play Picross Quest

Oct. 09, 2008

Rating: 0

Mnaitzme12, there is an "undo" Hit space or escape before letting off of the mouse button to clear the selection before getting "dinged" for marking something wrong. 5/5, interface is clean, runs smooth, addicting, and all puzzles I've done so far can be 100% solved by deductive logic without guesses.

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