More hints for hardcore mode- Save the Red skull in section 2 until you can one-shot the archers, but try to get to the staircase that leads to that area ASAP since it has the 20th goblin. In section 3 kill all 3 skeletons on the floor with the checkpoint before going to the second floor to prevent having to refight the first two skeletons later, after that careful use of your potions should carry you through the section. Make sure to light all the torches for the special sword as you will still get 1 EXP when it auto-kills enemies letting you freely grind to handle section 4 no problem.
Some tips to help with Hardcore (still working on it myself), first avoid fighting enemies that you've already killed but have hurt you as much as possible, even if you take them out in two hits you'll spend 10 HP to get 10 exp, that's never a good trade-off, so use checkpoints to avoid backtracking as needed. Second, don't be afraid to kill an enemy that takes 3 hits to kill as for every first kill that costs 2 HP, you turned a kill that cost 1 HP to cost 0 meaning you're still getting 20 EXP for 2 HP, but once you can one-shot an enemy do your best to clear out all the first kills as you can never take less than 0 HP per 10 EXP. For section manage your keys to avoid fighting through enemies a second time. Section 2 benefits a lot in you getting the extra half a heart as that will increase your potions by half a heart. Section 3 is giving me a lot of trouble as the enemy placement requires very careful thought which is hard to plan out without access to maps. Hope this helps!
I very much enjoy your games, but a few comments. The exchange with the 'spirit realm', while I'm fine with it talking or having rules/motivation when you add in the emotions and disbelief to it, it gets a bit jarring. I thought that the spirit realm was a 'force of nature', like gravity, but when we see it being a character who can get desperate and even scared that comes into question. Gravity does not fear an airplane, it just doesn't stop it from flying. I think it would have been better to have a 'guardian' of the spirit realm, one who can act as a mouth-piece, that way these displays of human traits can be coming from the guardian rather than the realm itself while still having the same impact. Gotten a similar feeling in other games but it was very pronounced here. Also, as nice as it can be, having an "No way! How can you be this powerful!" in every instance of the Angel series can lead us to expect Dues Ex Machina's instead of being surprised. Looking forward to the next game!
So after about an hour of grinding that was boring and unfun (something which I thought I'd never say about Burrito Bison especially) I unlock 1 free pinata every three hours, finally found how I might get the medium badge for free. I notice some people have been having problems with saving so I reload the game and lost all my progress. Now I've sat down and gone through Burrito Bison from start to finish without shutting down my computer before, but that was when it was fun not tedious like this... The easy badge is enough for me.
Make potions and tend to patients until you can't anymore. Then mine for ore being with the miners 4 times then explore deeper 2 times. After that it's nothing but tavern and cleaning up until you beat the game. With this you'll be able to 1. Water down drink, 2. Heal the Fox, 3. Check the herbs for something to help, 4. Tell the families only what's necessary, 5. Talk down the guy (this one might be 6), 6. Treat the woman, 8. Move the Boulders, and 9. Give a speech to motivate people (with 20 strength by this point you can probably help fortifying but I trust my 26 cha more).
Game's a lot easier when you realize that agility is a dump stat.
Wish the game auto-saved after various important scenes, my browser crashed a fair way into the game since I had last saved and I lost a significant amount of progress. Honestly made me consider just giving up as to not have to redo all of it even if I knew how everything worked this time. Longer games like these don't always have players thing to open the menu to save often, so auto saves and/or save points make a big difference in keeping the save file up to date.
Keys kept getting stuck. A lot. So much that after I got everything through all the yellow upgrades I focused solely on upgrading health as it was the only thing vaguely that countered getting stuck on walls or moving in the wrong direction. Had there been a tier higher than red I would have kept upgrading health past red while everything else was still in yellow. You should really look into the keys getting stuck issue as in bullet hells players not having proper control over their movements is a major problem.
I'm still trying to figure this out. In the meantime, you could try playing on eg. Chrome, as this seems to be Windows-Firefox issue only. Thanks for playing.
Counter-attacks should be instant, putting in a delay for counter-attacks makes counter attacks a really bad idea. For example if you block 5 attacks in a row naturally, the only damage you'll deal in that time is return damage because each new block resets the counter attack timer, meaning that 100% counter attack on 5 blocks in a row means you do LESS damage than 0% counter-attack on 5 blocks. Really bad skill.
Just to note, when you get to 48 adventure stat you can play the slots for free, and at 50 adventure stat you can get items from the store for free. While I found a crit/rogue a highly effective build, on the second run it's not a bad idea to get the adventurer class and equip the leprechaun ring from the dungeon keeper (+7 adventurer and +7% movement speed) to make it that much easier to get to 48 adventurer where you can play the slots endlessly for whatever stats that you want.
Would be nice if while the game was paused we could adjust the slider. While I enjoy the game I find it a bit difficult to try to deal with the computer run opponent (so they're able to instantly set what they want) when I have to take time to sit down and adjust my slider to be able to leave some at the current planet but send my main force off somewhere else. Would also be nice if it was more obvious which planet the computer was sending their ships to, I've had issues where I think they're heading from planet 1 to planet 2, but they're really heading to planet three, so now I've got to stop and adjust the slider to keep the people who were originally at 2 still there while sending off the attacking force onto 3, all while ships are STILL reaching planet 2, and if I don't immediately send them out then the enemies ships will get further ahead since the ships at the front of my army are chilling at planet 2. Just various mechanics are in favor of the computer.
I did the math. It is impossible to get a single block higher than 131,072. If you consider that you can get a 4 to pop out of nowhere, and that there are only 16 spaces, it then becomes easy to figure out, because you need 2 8's to get a 16 and all, so before you could bump an existing 16 to 32 you'd need to first get one 8, and then a second one (could be done simultaneously, so if you assume that you managed to get a perfect snaking system, with a 4 always starting in the same spot (Or heck, it only has to be a 4 at the very end, when you'd get a 65,536 square, a 2 would cause you to lose the game, aside from that you just need all squares to appear in a location that doesn't mess up a snaking system), you could not go any higher than a 4, 8, 16, 32 in one line, a 64, 128, 256, 512 in the next line, and so on and so forth, there just wouldn't be enough room to get in another 4 to turn that 8 into a 16 and so forth.
A tutorial would be very nice, as well as a better distinction of the people who you come across. It gets really annoying when you hear a voice and aren't sure if it's a hoplite or a farmer so you end up throwing a spear or jumping when you come across the wrong one. A bigger screen would also be nice. While I giving it that would make it easier, as the game is, it just seems more punishing because a the player will often die because they weren't able to process what was going on or see exactly WHICH obstacle they came across at the time causing them to have to redo a relatively good run all because of one mistake, more punishing than it is challenging.
How many freaking "homeworlds" do the dodo's even HAVE? I mean seriously I've encountered five so far, and I'm just wondering how these creatures originated from all these different planets at the same time.
Gotta say, I feel very unsatisfied with the endings, most of the options you go throughout the game game down essentially to being a brutal barbarian or not with the last choice being what I believe to be the one exception. You go to foreign lands as a DIPLOMAT to try to gain allies, someone of the dark emperor walks in and TALKS, doesn't hurt anyone (well not you at least, if he was hurting civilians a few hours ago not exactly your jurisdiction to bring him to justice in foreign lands). At the end showing mercy or not does not come down to killing people whom have different beliefs than you (last I checked as bad as it may be, thinking that Hitler was right is not proper grounds for a murder), but all the other decisions basically were. And what do you get for being DIPLOMATIC? People become more evil. Having strong convictions to not axe-murder people you don't like is not the same as not having strong convictions towards justice.....
SPOILER ALERT: You dnt have to feel unsatisfied, I see the logic behind what you say. but think about it, what makes you think that the rebel forces are JUSTICE, they all hate the dark emperor, but what makes you think he is "all evil", in my opinion vermeth is a good guy in the enemy team, he constantly warn you that he is OP in comparison to you party, he always forgive your life if you try to fight him, he even warn you about Richter plans... the members of your party see that vermeth is not an "all evil" guy, his party friends (kazuo and needle) cares about him... thats why if you are diplomatic they in most cases at the end of the events of champions of chaos 2, they become neutral, seeing that there is good people in the two sides of the factions, but they become "more loyal to the rebel forces" if they act as fanatics and try to kill anything that have the dark emperor flag on it.
I bought the premium content but due to a few issues with changing computers (fixed disk failure) I encountered a bug. I bought the premium pack before, and the first screen also reflects this by telling me that I've got the premium pack and battle mountain, when I start a new game I don't have any of the premium content, at least the premium armors or weapons. I've got a screenshot of both the main menu and a new game with Anna's armor page pulled up if it would help you verify that the problem exists please let me know and I'll get it to you. This is a bit disheartening because even if I was willing to spend more kreds to regain the stuff, the game won't let me since it thinks that I have it. I recognize that the problem stems from my loss of data, but I personally have no means of fixing the issue on my end so was hoping that perhaps the game might be updated somehow fix this. Thank you for taking the time to read my comment regardless as to if any solutions are possible.
Little tip, if you're ever looking at a die, any number 2 spaces away in the same direction (so if you're looking at a 4, if there's a spot on the same die that is directly 2 up, left, right, or down from it) will be it's 'pair'. Knowing this saved me some time visualizing where the a number's pair was various times.
Can't seem to earn the unbreakable medal. I got hit once when I initially did world 1, but every subsequent I do it, when I don't get hit or even gain a level I can't seem to gain the medal. I'm also not sure why but I can't seem to earn any badges, they just don't seem to be appearing.
There's an issue on the Kongregate side with the badges at the moment. They still reward appropriately, they're just not displaying for some odd reason. If you go to your user profile page, you'll see that you've earned a badge from Sentry Knight. As for the Unbreakable medal, I'm going through the entire medal awarding code today to try and fix it because it seems more and more people are getting issues with them!
Tips for impossible badge, you level up after battles: 1, 6, 10, 16, 22, 26, 27, bonus 1, 31, 33, 39, 44, bonus 3, and 47. Bonuses are after battles: 27, 33, 45, 48. Heal as soon as your health permits (so if heals do 20, and you have 90 max, heal when you hit 70 or less) to help prevent getting locked into healing. Do not be afraid to use a potion if enemies do as much damage as you heal. Try to use herbs before you go through nectar when your healing does less than 50 HP. It gets a lot easier after battle 27 if you make sure to grab the bonuses. Bonus after battle 48 is a full heal. Try to face the boss with all your specials and use them quickly to try to get him into the second form (first form heals itself with it's 'weak' attack, both forms do approximately the same damage). Use a calculator and bestiary to track enemy health if needed. Also slash does a bit more damage than normal attack even on 1 enemy. Hope this helps.
After replaying the levels to do the secret levels, noticed what the ending more or less meant, the cat had deleted your permissions, so that you couldn't stop them and the banana was also an arrow, meaning that you'd proceed, with deleting the bios file, which likely means that either you basically just destroyed the computer you were hacking, or I think more likely.... Your own partially digital brain. First you get firmware errors, and right before you fix them the cat hijacks you into it's computer hacking device, uses you to get into a system mainframe where it makes itself the only one able to mess with it, and kills you off to prevent you from taking back control. Well played cat, well played.
Cazoy's tips are a BIT off. First off, I suggest giving Matt only mdef instead of def, with defender you'll be taking 1/8 damage from physical attacks, the strongest physical attack the tank has does 2k base damage, nukes and ion however can easily do double or even quadruple that, mdef is what you want. As for Nat you want to get as much matk as possible, abilities and stats, believe it or not more matk for Nat means Slime bunny heals more (even when she's dead). Also do NOT use the blood blade, Slime bunny will keep you at just about full health, however the satellite turrets can reduce your attack into the negative, you cannot survive taking an extra 2k damage per turn from counters, just the Stone edge it has high Mdef which further helps keep you alive. Also Swordsman is not needed, while nice it just makes you do additional damage, survivability is key with the other abilities, so survivor or Earthern Soul would probably be better.
Yeah, that's a valid point. In the very least I wonder if there should be a message about how saving works.