@JSilvis 6,000? what a nice and round number! You do realize that if it says 3,312/6,000 bloons popped than 6k is the requirement for bronze? (Once you reach the 6k the second number will go up a bit and its the requirement for silver instead)
Its not quite random guessing, its more like figuring out the picture in a few passes and then guessing how IcyLime would describe it. Nothing to interrupt your background music for...
@silent night
use your first click somewhere near the middle, then the rest on groups containing 3 or more presents, whith a bit of luck (= a few tries) you should complete it
levels 1 trough 4 in a single solution:
b,7,10;t,4,8;p,12,11;p,1,11;b,10,10;b,3,10;m,7,8,90,3,crroll;m,4,10,90,1,cuculoddr;m,10,10,90,1,cucroldww;m,7,7,90,2,rrollwwwc;m,10,13,180,2,crww22ol;m,4,13,0,2,wwcl11or;m,13,10,90,2,cdroulww;m,11,13,0,1,dwwcluor;m,1,10,90,2,cdlourww;m,3,13,180,1,dwwcruol;m,9,6,90,3,cllollww;m,5,6,90,3,crwwrorr;
please note that the glyphs of projection are there to block other glyphs from appearing, and that this will not be very efficient (on a per level measure)
natey, if you have gravity coded as a slow decrease in vertical speed, a jump can simply consist of setting the vertical speed to some positive constant, if the character is standing on top of something
you should fix the position bob spawns in a new level (in level 3 jump and press the red button in midair, this will make you see the button in level 4. Press it to spawn on the roof of level 5)
To bad the same generic strategy always works if the screen contains a yellow brick:
1) by drawing lines, make sure the ball can never leave the screen
2)make a slope/quarterpipe from the ball to the yellow brick
3)press space and wait
Well...
Unless jou actually play the game jou wont notice its not exactly like programming. The most notable differences seem to be that you have limited space and that it is possible to insert commands that dont chance anything(witch is great for function reuseability)
A perpetuum imobile would be impossible, for any such reaction would have to be contained in a rectangle (maximum size the game screen), if you consider the game piece in one of the corners, you'll note there is an orientation such that it cannot be triggered anymore (both points facing an edge), once that orientation is assumed both pieces adjacent to it now too can assume such a position (one point facing the edge the other facing the original piece), and so on until the entire rectangle is filled with pieces that cannot be triggered anymore, but that means the rectangle couldn't contain the perpetuum in the first place
Nice game, its just aiming between two adjacent bricks net jou usually enough particles to jump from x1 to like x5, wich seems al little overpowered. Also the combination of speed and randomness makes it 'very hard' to complete a level with lots of black bricks wihtout losing lives
Because we give you a chance to play without paying if you don't want. You can choose.