Games Achievements My Kong Sign In

shanoo's Comments

Comment

Doodle God Blitz

Play Doodle God Blitz

Apr. 26, 2015

Rating: 8

If you want us to pay $5 for the playable game (Eternal Glow), why not be honest about it and sell the game for $5?

Developer response from JoyBits

Because we give you a chance to play without paying if you don't want. You can choose.

Bloons Super Monkey 2

Play Bloons Super Monkey 2

Nov. 12, 2013

Rating: 1

@JSilvis 6,000? what a nice and round number! You do realize that if it says 3,312/6,000 bloons popped than 6k is the requirement for bronze? (Once you reach the 6k the second number will go up a bit and its the requirement for silver instead)

PicTune

Play PicTune

Aug. 12, 2013

Rating: 0

Its not quite random guessing, its more like figuring out the picture in a few passes and then guessing how IcyLime would describe it. Nothing to interrupt your background music for...

I Love Traffic

Play I Love Traffic

Oct. 01, 2012

Rating: 1

wow, someone got bored during civil engineering class and didn't realize their designs were going to be used in real life situations

Icy Gifts

Play Icy Gifts

Feb. 02, 2011

Rating: -1

@silent night use your first click somewhere near the middle, then the rest on groups containing 3 or more presents, whith a bit of luck (= a few tries) you should complete it

Tetris vs Triangle

Play Tetris vs Triangle

Sep. 01, 2009

Rating: 0

note to those complaining about size: There's a zoom funcion on your browser...

The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

Feb. 10, 2009

Rating: 0

levels 1 trough 4 in a single solution: b,7,10;t,4,8;p,12,11;p,1,11;b,10,10;b,3,10;m,7,8,90,3,crroll;m,4,10,90,1,cuculoddr;m,10,10,90,1,cucroldww;m,7,7,90,2,rrollwwwc;m,10,13,180,2,crww22ol;m,4,13,0,2,wwcl11or;m,13,10,90,2,cdroulww;m,11,13,0,1,dwwcluor;m,1,10,90,2,cdlourww;m,3,13,180,1,dwwcruol;m,9,6,90,3,cllollww;m,5,6,90,3,crwwrorr; please note that the glyphs of projection are there to block other glyphs from appearing, and that this will not be very efficient (on a per level measure)

Sadness Destroyers

Play Sadness Destroyers

Jan. 16, 2009

Rating: -2

natey, if you have gravity coded as a slow decrease in vertical speed, a jump can simply consist of setting the vertical speed to some positive constant, if the character is standing on top of something

Where On Earth

Play Where On Earth

Nov. 17, 2008

Rating: 0

please find: The great palace, Bangkok...

The adventures of Bob!

Play The adventures of Bob!

Nov. 10, 2008

Rating: 0

O.o then walk to the lvl 5 button and press it to spawn on top of the 'boss'

The adventures of Bob!

Play The adventures of Bob!

Nov. 10, 2008

Rating: 0

you should fix the position bob spawns in a new level (in level 3 jump and press the red button in midair, this will make you see the button in level 4. Press it to spawn on the roof of level 5)

Drawn to the Exit

Play Drawn to the Exit

Nov. 03, 2008

Rating: 0

To bad the same generic strategy always works if the screen contains a yellow brick: 1) by drawing lines, make sure the ball can never leave the screen 2)make a slope/quarterpipe from the ball to the yellow brick 3)press space and wait

The platfromer advanced 3

Play The platfromer advanced 3

Nov. 03, 2008

Rating: 0

The falling through the floor is usually caused by hitting it at high speeds

light-Bot

Play light-Bot

Sep. 18, 2008

Rating: 0

Well... Unless jou actually play the game jou wont notice its not exactly like programming. The most notable differences seem to be that you have limited space and that it is possible to insert commands that dont chance anything(witch is great for function reuseability)

EleVation V2

Play EleVation V2

Sep. 13, 2008

Rating: 0

short, but not too bad try to make it obvious you should click the arrows instead of following them next time

The Big Blue Button

Play The Big Blue Button

Jul. 08, 2008

Rating: 0

Isn't posting click counts (136) a bug when used inside a forever looping game?

Chain Reaction

Play Chain Reaction

Jul. 04, 2008

Rating: 0

A perpetuum imobile would be impossible, for any such reaction would have to be contained in a rectangle (maximum size the game screen), if you consider the game piece in one of the corners, you'll note there is an orientation such that it cannot be triggered anymore (both points facing an edge), once that orientation is assumed both pieces adjacent to it now too can assume such a position (one point facing the edge the other facing the original piece), and so on until the entire rectangle is filled with pieces that cannot be triggered anymore, but that means the rectangle couldn't contain the perpetuum in the first place

Impossible Quiz

Play Impossible Quiz

Jun. 25, 2008

Rating: -1

in 40 right click and go over the blue black and whits of the right click options

GlowBricks

Play GlowBricks

Jan. 20, 2008

Rating: 0

Nice game, its just aiming between two adjacent bricks net jou usually enough particles to jump from x1 to like x5, wich seems al little overpowered. Also the combination of speed and randomness makes it 'very hard' to complete a level with lots of black bricks wihtout losing lives

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate