dude, why did you have to release such a terrible sequel, its less responsive, more buggy, more lag, less content, the only thing that i liked new was the ICBM, nuke, and chainsaw, but that was way outweighed by the sheer decrease in quality, polish, and gameplay. fail.
hey guys if your having trouble with the elevators, just break them up into smaller elevators and they will be happy, because there are more elevators + so everyone can see!
i really dont like how you improved your plotline, which was lacking, instead of your control scheme, which nedeed and still needs desperate repair, i like to run in the ongoing, and when i see a car that is in front of me, half a lane to the right, i go forward, and i die, i go right, and i die, the driving im fine with, but i think it goes too slow, and the timer in this is really annoying, because i cant get to the checkpoints in time because im so slow, it looks like you made some major achievments, but sadly, i will never find out what they are because i cant get past the first checkpoint.
i may be not very expert in racing games, as i dont really play them, but, id say the controls are a little rickety and swervy, which i really dont like
i am having the same problem probably everyone is having, im stuck at 99.3% with all reactions, but no victory. where is the end? can you please put up the walkthrough?
i honestly gave up at like the third level because i found that the control scheme was clunky and ineffective, i can blame some of this on our computer, but not all of it, that about 65% i blame on your game
i honestly agree with chenhsi, the first games were good puzzles, lacking in good gameplay, now you have good gameplay but really lacking puzzles, the two types of puzzles i expierienced were these: easy win, it might have taken some planning, but i won it fairly quickly, or i finished and realized that the stipes were switched up, and i had to restart, i honestly liked were there was more stimulation, more pieces, more things to expirament with, now its, glasses, paint, glasses, paint, dome, paint, glasses, paint for a good at least 17% of the game, probably moreeither that or it was uggghhh.... restarting and i might get the stripes right this time, honestly i was really confused at first, and thought level 11 was impossible because i thought the stripes were on outside, not inside, anyways, i love your games, but this was really dissapointing
i completely disagree with the fact that they did a lot of research, i bet they did some, but all from a wrong website, because they butchered most of the gods/monsters names
i seem to be expieriencing a glitch, where the camera believes that everything is two or there spaces upward and that it has to have random spasms alot
honestly i think you have done great, with the new fetures, adding name changing resource vision, reclaimable vision, helicopter, subway, ect. however there is one key feature that i miss from rebuild:zombie numbers, before zombies would pop up on the areas to haow you their danger, now we dont know any of the transitions, except from reclaimable to safe/trouble/hazard to infested/overrun it would be nice if those slashes could be removed and add different colors for the different tiers also, i think its nice, although unrealistic that scouting is always 100% safe, if youre sending a guy into an area far away from the fort, into maybe zed infested areas, unless they develop teleportation in two years, and even then he would still fail, i highly doubt that person will be safe, good job, looking foward to three
I'm ok with the fact you hate me. Mazapan gave me the permission to use the grinning colossus in my game, though.