honestly, i think you did an awful job. the game was not varied at all, unlike epic war four. honestly the high points were these:tiered skill system, i thought this was a very nice touch, having exp and leveling heroes and units in your own personolized manner rather than blindly buying rounded upgrades, also, the equips were good as well, since a new idea, and i havnt gotten past the second area because i thought it was so bad im going to give you a break on the fact that there are no beastly equips that give off poison, or knockback, or fire, or anything, past that i dont think there was any improvement. in fact i believe you have regressed back to epic war three standards, which is awful, the lack of a minimap simply shows my point. how long did you work on this? a year, since ep4 came out? longer? honestly, i will probably make better games within a yearly span. awful job. i hope you can still truly be called epic anymore
other flaws i have found with the entire shop area:one, the items spawn randomly so i constantly have to hit back and forth until i get my high level items, and the only reason im doing that is because i cant max my weapons level out at the blacksmiths, so honestly i think this is a huge orginizational mess. thank you everyone for putting up with my comments, i give lots of constructive criticsm
two more things, segregating magic is a good idea, i dont know whether its magic attack or magic points, and in the shop it should give you increase statistics for ALL stats that are contributed, same with the inventory, speaking of which, it would be nice if you could see the stats of the item you have equipped, if i am wrong in saying any of this, please leave me a private message or shout, because i wont be constantly checking the comments
really nice game, but there are i think a few things missing. one, a description of the classes, esp. what stats they need and their weaknesses so i can properly prepare my heros, otherwise im blindly making that one guy a fighter, when i dont know what a fighter needs, also you need to add what each element is strong/weak against, and what elements monsters are, ill update anything else i notice lacking, oh and by the way is it a bug that all the monsters dissapear after i battle one?
is the freeonlinegames supposed to load and play in the corner of the loading screen? and the game not load? is there eventually the rick roll'd music video supposed to play?
i like how this isnt destroying bridges, it isnt destroying cars, it isnt destroying towers while avoiding people, but a combination of all of these and more. well done
uh yeah i agree with everyone else, this is a clone, the capabilities are way too low, you can almost never make it to the end, its always a photo finish, really sucky game
i agree with what everyone has said too easy, limited inventory room, also i wanted to note that i believe the game is slow and please correct me if i get this wrong, i havnt gotten any explanations of elements yet, i mean, woop de doo i have a fire and earth spell, but what are they super affective against? the only thing i have to base it on is pokemon/previous rpgs i want this sorted out please