I dont think there is a problem with water appearance, simply since you can get water you ignore it, you dont need water in this game you only survive by medikits, water is only good to workout so you can max the effect of the basic drugs you take to go on. Once you have enough health and since it is easy to reach a medikit, you simply rest without water to max out you eat two medikits and now you are in both bars full, hell even if you dont workout the technique is sustainable in a very easy way.
Like a lot how you can only use heal one time per battle, it makes a fun depth imbedded. You really feel how you are a party in an enemy fortress and not a conqueror army, specially in harder difficulties you want to loot but the great evil really scares in later levels. glyph at first is just to kill quickly the great evil so you can grow, later, you want a glyph to reach quickly before he grows too much. excellent game, could be polished but it has a great idea. Needs more variety of skills, strategies, customization, but anyway i gave a 5/5. Good luck with you child.
I found a bug when you throw the wood log "chair" in a certain condition, in the pub aligned : enemy , wood log, you on the table,another wood log, if you throw log behind you, the log gets in your head and the game becames paralyzed. Excellent game, i enjoyed even how this seemed.
Y really enjoyed the pshysics, they are in a tricky way, as if it was a flower floating, but moving slowly when not dancing in the his air dream. Music is ok but the loop is no good. Enjoyable game.
Wow, i got the top score of all time, and usually i never got no even in the list of the first 500 or whatever in any game. Anyway i wonder if i could see the polls for the best end.
Only 1000 characters and i have already written an example of how it is not the guide is not cold numbers but more like feelings, so i think i will put this other post, for example the trajectory of bullets with parallax, makes different speeds in an specific route, hence if you use the own hooming of bullets fired at you and their flat trajectories you can draw the pattern of shootings so is in in many situations you may use irrational movements to alter the patter to make a escape even in the crowdest center so you may tailgun almost all the time, if you add a powerful recharging rate in your shield even if it is weak and a good evade/cloak you can cross many thin walls in absolute zero with no damage, etc.
This game is good but what actually is more rewarding is that the maker of this game seems to make it serious with a part of his personality attached, not that is just a copy but a expression of internal images of profound concern, i find somewhat passionate that even the guide is not a cold number,as it hides things, opines on tactics even many that are bad and the way it was programmed it seems just the way of a franc person. Characters are good enough to like them and then as you discover them you may stop liking them just as in reality (of course not at the same degree), even as their biography is plain and the history is somewhat predictable and simple, and analytical work is quite short. Anyway excellent game to use some time, in fact before today i logged in, about three years ago, so i just logged to really congratulate the maker of this game and wish best to him (you), by the way, thanks for the free music.