The game doesn't let you do anything. Just click where it tells you, because that is the only thing you can do anyway. After a bunch of clicking, badges fall out. Terrible.
I am still having a problem with the Garde achievements in game. It shows that the deploy and unlock costs are less, but it still subtracts the full amount from my holdings, and will tell me I don't have enough money when the full amount isn't available.
One of the main advantages of having a PvP cardgame online is that I get to play when I want. Log in failures are frustrating. Putting badges on it is sadistic.
I like the concept of micropayments for premium content, but pay to play through energy is just annoying. There needs to be a rest option to charge energy.
This is the most poorly executed good idea for a game I have seen. This is a luck game pretending to be a skill game. Very frustrating. Any mechanism to save, or any logic in the game to present remotely usable tiles could avoid the shortcomings of this game.
The trade off of having to run up the score by waiting to kill the enemy, and the score rate decreasing if you simply camp makes getting multiple stars a really tedious mechanic.