For anyone stuck on the training grounds because of the dodging dummy, export your save while fighting it, and then export your save while fighting something else. Find the "combat":{"enemies":[ LOTS OF STUFF ]} entries in each and replace the enemies part with the non-bugged fight. Also find the "traininggrounds":{ STUFF } part and replace "ex": NUMBER with "ex": 19 to put you on the last fight. Then load that up and clear it for that sweet Certified Title and a nice clean progress bar.
Being able to sell items for 120% of their value lets you get exponential amounts of gold very easily, especially with a macro. I managed to break my save file with a level 1014 Rapier, which made parts of the equip and sell screen hang for minutes at a time, and now the game just opens to a blue screen. Seems there's a few edge cases you need to make exceptions for in your code so that gold overflow doesn't kill it.
On the Use a Potion window, can we get a button to give one to everyone? Or at least have the worker display compressed into a 2x4 arrangement without a scrollbar? Or both?
RAAGGGHHH! An hour and a half on one map to get my first Temple of the Monkey God, and taking the upgrade crashes my flash player! Was this kind of power not meant for mortal monkey?
Ideas for sequel: Water, still and flowing, to drink and farm. Water Treatment Plant gets water, uses more energy per pollution. Hydroelectric Plant gets energy but reduces water flow. Rain replenishes bodies of water but turns smog into water pollution. Acid rain. Electrolysis Station uses energy to turn water into pure oxygen (dilutes smog) and hydrogen fuel (good for flame turrets, worse than electric vehicles). Enrichment Station, uses Nuclear Waste to turn Hydrogen into Deuterium for Fusion Plants. Antimatter Plant, uses energy to destroy unrecyclable junk.
Just 2 Levels of Family History, the first is 50 kreds and the second is 100 kreds. They both double the coins you earn from Training Levels