I agree, it isn't luck-based. But it could be improved by allowing keyboard shortcuts (just number each set of lights and press 1, 2 etc to toggle them).
Surely this is the only shoot-the-bubbles game (and there are thousands of these clones) where unsupported bubbles don't drop. Sorry chap, it looks pretty good but it's unoriginal.
Now if only I could get the mouse movement to behave the way I'd like; it seems to ignore my speed/acceleration setting and often jumps outside the play area, making Round 43 bloody hard!
@supercool759. To kill the knights, trick them into attacking your hand but without letting them cut you (I generally sweep the mouse over them quickly). WAIT until they have dug their sword into the ground, then twat them with whatever you have. If you throw them, you will have a chance to pick them up again after they land but before they pick up their sword. They will take 3 or more throws to kill. Alternatively, if you can spare the energy, the anvil (or the pacifist equivalent) is good.
Hmmm, not bad, but a bit buggy. When one of the Massive Mutants (level 30ish) got poisoned his health went to something.0000000001 or similar and the tiny decimal part increased as the poison took effect. Game ended on that level and his stat box stayed on screen throughout the menu and subsequent games.
The PLAY button doesn't work properly (need to click the background, not the text) and the game plays havoc with the mouse cursor elsewhere in the browser page whenever the game is loaded.