I agree with what people say this is a good game but the sheer amount of rockets and data of all those auses the game to really lag. every other enemy so far runs fine but the second 2 or more rocket buggies appear all you can do is hope your turret was facing the right way till they die cause of the lag spike could be full health and at 600 coins next thing know dead with 1,200 after a screen freeze. that could cause many players to quite. if that gets fixed i'd come back and try to beat this heh.
The game is fun and it's something i can find myself playing but i'm finding the Fleet A.I. in base raids just....welll to put it nicely not to smart. I would think the commander would go "oh sheesh these turrets are pummeling use let's concentrate on the ouchey turrets." yet instead... "oh look at all these shiny high level turrets lets ignore them and go for everything else and hit last. oh look i'm dead not a single dead turret." could that possibly be fixed. instead of just downright ignoring the turrets maybe have the fighters act like raiders and the main ship/escorts concentrate on the turrets?all someone needs ids a few decent turrets and a base is indestructible cause ships ignore them.
I agree with what most people are saying every unit practically becomes useless once yo get to the trials the bosses can one shot every unit and more they don't even have to swing and the hero dead. this game has great promise but as many stated why even have a hero unit if it cant even fight or take a hitif that was patched or fixed i could see this game getting much better ratings and likes.
Does anyone know how to fix the glitch of your hero being stuck in a quest without having to restart? my Cinnacat is stuck in a quest with 600 of my men and i cant go on any others till he returns the bars not filling either.
this game is a bit left handed unfriendly. I can't set the movements to the arrow keys. other then that this is a fun game. the graphics are surprisingly good although my bullets sometimes seem to fly through the people and be marked as miss a lot.
i'm thinking the tree on the last stage was intentionally put there so you can't beat the campaign. that and how the water is cut off. it makes you wait for air power (either that or the designer got bored & decided to quit and throw a random unbeatable stage in there.) . :)
Target selection for ship vs. tower being adjusted in 2.71 (next week) to give priority to towers.