A couple tips for those who may not have figured it out:
- [left click] for melee, [right click] for ranged
- hold [shift] and left click to sprint (uses the new blue bar)
- encumberance is a count of how much armour you can wear before you lose the ability to sprint, and lose a bit of all your stats except protection. You can increase how high this encumberance count can go by gaining more strength attribute.
- boring looking talents usually give a strong special stat when fully upgraded.
- enchanting is very strong compared to RF3, especially on special armours.
- you dont naturally regenerate like in RF3, but health fountains give you this regeneration for 100 turns after using them.
- the final boss's summons despawn after 4 or 5 turns. this means you can back off and wait for them to disappear, then unleash your skills on the now lonely boss.
I hope this helps someone.
I love the interaction of summoned skeletons on cursed floor healing and gaining extra max health. sitting around for a couple turns can now give me an extra thick army
I just got the most cracked storm mage run (i think it was the daily challenge from 2 days ago). I got an interesting full set of armour and additional talents that gave me +90% ability power, +30% magic power, 30% evasion, 40% block chance, 60% reflect chance. And I could fly because storm mage. T'was fun and I was basically unkillable in a crowd, except a lot of enemies at the end were resistant to my damage types, making battles long and causing my health to slowly chip away. Still one tho.
almost won on my 8th try as necromancer, and made it to the last room with the goblet surrounded by a shield in it (unless that goblet is a fake). Made one wrong move where instead of running i used a toxic cloud spell, got constricted by crystal golems and died. The point is, I COULD HAVE WON THAT!! It's possible, but my gosh, you're dancing with death the whole time.