this game was too easy,and boring, it was just holding right, then pressing up every couple of seconds, and letting go of right every now and again. not sure if im missing the point here
pretty fun, definitely needs a high score thing, how am i supposed to know how good/bad 3010 is? and its not general knowledge, its maths and memory. 4/5 for being fun though
i really enjoyed this game, from an experience standpoint, from a gamers view, it kinda fell short. i didnt fail a level, and the amount of luck involved means that has nothing to do with me lol. enjoyable though 5/5
brilliant game, really good fun, satisying, final boss was really easy with everything upgraded, only got hit 3 or 4 times, didnt use beserk mode at all. time to try the final level :)
i clicked to skip the ad in the flash window, it skipped it but now the ad sound is looped in the background, either that or im going crazy... i dont want stride gum! or people yodeling... aaaaaaah great game
i like the concept and i appreciate the time and work spent on story, scripting and cutscene grapics. That said, as a sniper game, it ranks pretty poorly, i think the gameplay suffered because of the work put into the experience, instead of the game itself. I also resent being forced to read a seemingly unending, while eloquent script to be able to complete a mission that only requires me to shoot a light, wait 2 seconds, then shoot the only moving object on the screen. This game would be better suited as a book, graphic novel, or movie. This is meant with the utmost respect, and appreciation for an artist who obviously cares deeply for his work, Arif has created something unique in his chosen medium
love this game, 5/5, its good at what it is, a simple, no frills game that anyone can pick up and play, for 5 mins or an hour. Catpaw's idea for a cylinder instead of a square shape is good, maybe as an extra in run 2. The problem with having that as the main game is that you lose the 'corner jump' aspect which is integral in later levels. I dont think this game needs any improvements, but for a sequel, speed changing pads or 3D objects, floating objects? but, i digress, a simple concept executed flawlessly, thanks
i like this game, myone problem is that you are rewarded forplaying each level slowly, and punished for winning quickly and decisively. There should be some kind of bonus, but its not a big problem, just makes it easier. great game 5/5