Solid tower defense game all around. Balancing is an issue, however. Flak tower is rather over-powered (basically beat the game with just that and waste spewer). Other towers seem incredibly weak in comparison. Liked the graphics despite the fact that Starship Troopers-type bugs are, imho, an exhausted theme, so to speak. 3/5
Great game, absolutely fantastic, reminiscient of older idle rpgs--only so much better.
Btw, not sure if it has been suggested yet, but an auto-selling function for lower-quality items would certainly be an addition to think about adding to the game.
What I would really like to see (perhaps in an update?) is the ability to prioritize targets as the lack thereof can, at times, be rather frustrating.
That being said, it is a very well done game: Fleshed-out upgrade tress, good difficulty, and graphics are just lovely. (=
5/5, faved. And though I miss the different insanity effects from the original, I find it just as satisfying to drive my opponent into commiting suicide.
Ia! Ia! Cthulhu fhtagn!
3/5
-1 issues
Bombs don't always give the same amount of thrust (bug or feature?).
When killing mobs, double jump doesn't work.
-1 this 'hurr-durr' style
Most people seem to find this funny, I find it tiring.
I don't believe I have ever used any other option than buying 30 crates at a time... There are certain trigger events in the game that would allow me to buy huge quantities at all-time low prices, and yet I cannot do this because, I assume, the Cantonese dealer has a very short attention span. Otherwise, it is a good game, which presents a nice challenge.
To the people complaining about the game's difficulty: Do NOT attempt to play as expander. It's rather tedious; and, furthermore, killing bosses as expander is virtually impossible.
Play as preserver/enhancer hybrid, instead: Max spike, morphing spike, double membrane, stone membrane and immunity. Use morphing spike for boss cells (interestingly, boss cells do not charge at you when you hit them from afar.) In case a boss comes after you, activate immunity and get Ides of March on its cellular ass with your front spike. If you have the aforementioned skills maxed, you may find the following skills making life easier: Specialist, mitochondria, regeneration, melee burst and respiration. However, maxing all of these skills is essentially cheating since your cell becomes an unstoppable, fast-regenerating killing machine.
Respiration: Increases the energy regeneration rate when chemical components such as sulfur, oxygen, etc. are picked up (should be called 'metabolism', maybe?)
4/5
Simple. Fun. Challenging. 5/5
And to all those complaining about the level of difficulty: The boxes and other obstacles are placed to REDUCE your speed. Think about it.
Something is either seriously wrong with this game or with me - it has been humiliating me since it had been added to kong, and I still keep playing.
Anyway, a few things need to be balanced out:
1. Snipers do not prioritize targets as they should be (e.g. sniping Volkssturm-soldiers instead of mortars and such).
2. Speaking of mortars: I cannot imagine single soldiers operating them as efficiently as they do in the game (hint: stationary mortar crews).
3. What bugs me most: The range of German grenade-throws. Really now, they have all their sweet new toys, but the things that kill me in the end are grenades thrown over 3/4 of the screen.
Nice game: Simple and somehow challenging, although I am rather disappointed that only three levels exist.
Btw:
Other stars and planets do not have a gravitational pull towards each other to avoid clustering in the middle of the map (or around the biggest star for that matter).
And of course: Magnetism is not the source for gravity... jeez.