Is this made on purpose? you give all players 100k gold and daru, but we lose our ancient seeds and other events, so you want us to cash shop. Wow. You give us opportunity to get +20 stat mount, but we are "forced" to fail it cos of constant server crashes. So the only answer is to $$. WHY? csers have advantage already. I know it sounds as conspiracy, but it really seem this way...
The only way i see compensation worth it is if they give us seeds or like 150 ancient spirit. But that won't happen. Sadly. I bet we all get like 100k gold with hidden message "lol you won't get event mount. Now you need to $$ for sure".
@Neslo,
So become VIP. Jeez, so many ppl want to get everything; want the game to be updated and working properly, but don't wanna spend a single $$ to make it happen. The ones, who pay, allows you to play. SO ofcs in order i spend money - i need to get smth for that. It's not a donation fund.
Actually, random targeting is kinda fun, because even if you are weaker, you still have a chance to win. And in pve situation - well i don't fin any problems doing instances with the random targeting system. Take away random targeting, give trade between players and it will ruin the game eventually.
@Xandreadz, Sure. It's like when you pay for meal in one restaurant and next day you eat in another, you go ask 1st one to give you back money for your meal, cos you won't be eating here.
About weapon attack speed. As it seems that with same speed weapons hit differently (lets say 2 weapons with speed "fast" - but they don't hit at the same timing as it supposed), i think it would be wiser to write down speed numbers - hits per second - instead of words "fast" "average speed" and etc. That way we could compare weapons, cos we would know that one weapon hits (let's say) 1hit/s. and the other 1.4hit/s. Plus it if you like this idea.
Still can't figure how win-loss thing works in pvp when its a draw. It seems that if both players have full hp and time ends - the win goes to the one with higher lvl. Well happened to me few times. But it's a draw. None of us were able to kill each other. (and no, no pots were used). Why not to make that if its a draw, next match the one who wins it, wins all the fight and gets points. If its second draw - give victory to noone. Noone get points. That would sound fair.
All talent trees should be more specific. Add numbers to it. 'Cos right now you just can guess that if you put some points is specific skill, you did a wise move. For etc - one talent increases your chance to do crit hit. By how much? I mean, if it's like 0.1%, then it's pretty useless. But if each point gives like +1% or at least 0.5% - it's worth to lvl it up.
Ok, after more and more fights and pvp chest rewards, i have a question: is it me or rewards gear is always not for my class... The statistics gear gives are not the one my build need. Plus my comment if you feel the same.
At first, i gave this game 5 stars but now im thinking about 3 max. The whole game idea is great, but it wont keep ppl playing when to lvl up takes ages and rewards for completing tasks are more then pathetic. And cash shop wont help i bet. 'Cos noone would spend money on game that you find too much "repeat same tasks over and over x n = n+1". Where n is your level.
Warrior gear seems to be more powerful compared to monk's or mage's. 'Cos all the fury+huge defense+huge hp and big sword attacks - they are too OP. When you are monk and it warr for let's say 20 dmg while get hit by him by 90-100+...other then that, this game seems to be 5 stars.