One could argue that the screen is wide enough to let you predict upcoming obstacles and prepare, but that didn't help me when I jumped onto a small rooftop, hit seemingly unavoidable boxes, completely lost my momentum, and toppled off the roof without any compensation... this game would benefit from an easier difficulty or a sensor that kept each rooftop from being impossible to navigate.
I'd probably like this game more if it were longer. Interesting premise, stealth-action mix, challenging, but... too short, I got through it in less than half an hour. A length similar to Don't Look Back (another minimalist game, oi) would've been nice. Er... 3/5.
There's irony here:
"there are no gimmicky features or unnecessary frills, just basic platformer goodness."
"There are also hidden ‘relic’ items for you to find,"
Aren't hidden items placed in non-linear areas considered frills?
I say they give Dagger and Short Sword a quantum cost, it's too good to be free, especially since there are more abilities that kill creatures as opposed to weapons.
Point taken, lad, but any strategy that relies heavily on luck is not, er, a "strategy." True, you could mutate a powerful creature, but if it becomes something more powerful (I mutated a Black Dragon into an immortal 13/14 Golden Dragon), you're worse off than before. Personally, the closest thing I have to a strategy is mutating MY creatures and saving the chaos seed for the opponents.
I wish that a game creator could lose points for lowly rated games- you obviously deserve to lose points for omitting the Wii from this game.
Nintendo FTW!
Avoid ENTROPHY, Malekkai? They're the people without any strategy. Don't be hating for the sake of hating, it doesn't give you a better image.
Btw, mutated Photon into 2/26 Amargio with Deja Vu, which copied to a 7/30 with poison.
I liked this one a lot, the world is very detailed and expressive, and the creative ways on progression were interesting. The game is a bit esay, though, so 4/5.