Get tedious after a while. Too much like Hero quest.
It could be nicer with a shop, and maybe an town between a quest and other. Nothing really complicated, some hints about monsters and smalltalk, just to give more color to the game. It would make it more interesting. Like it is, there's no difference between the floors.
Remember DTD, but in a magical fashion. It would be nice if it could be faster, or having a button to accelerete for a while (some waves are easy pies, but take long to finish). Also, it would be good to be able to look at the landscape of the map before going into it for chosing skills more easyli (sometimes you see that you've wasted some points, then you leave and come back again... it's slowing the gameplay). Also, the bar of enemies could be just a litlle wider, like having two lines instead of one to show not only strenght but wekness also. Maybe if the bar where vertical, at the side, when clicking one of then, instead of it growing so large, just become two collored blocks and a letter for each special. It would be neater and faster to see, allowing faster gameplay.
Still, great game. 5/5
Loses a litlle of Ragdoll avalanche greatness. Having an smaller body and huge attacks from enemies mean that almost always it's an insta kill instead of losing body parts (I enjoyed seeing the mutilations XD). It's still a great game, can take some time to get used to aim. I can't say much, I'm a ragdoll addicted, so, it was a one try to get the badges XD
Good enough for a 4/5. Fun game. I got the badge ion the first try, but I'm very used to this kind of game. But, after getting the badge it gets boring, maybe there should be something to happen during the game to add some emotion.