Conquest mode is so absurd. The enemy has everything you have... except they usually have more. Send an ion against an ion? Chances are that you will lose. Send a cruiser + scouts against the enemy cruiser... the enemy cruiser will destroy your scouts and then your cruiser.
Meh... like most other point and clicks, the game play is really stupid. You have no idea what you can click on and there's no real instruction. My issue right now? I just started and I have a few items. I can interact with two but they don't seem useful until later on. I can interact with one point on the map. But I can't do anything about it because of some dude who needs food. Someone should remake the genre into something where if you point and clicked on something, something will happen. Not if you do a specific predefined action.
after playing this game, I really have to give it one star. My rating system for this game => Decent game play 5 stars, buggy monsters -1 star. Severely underpowered archer class with no warning that the class just blows -1 star. Requirement of 20 gems to get boomshot 2 while fireball 2 is available for f2p -1 star. 4 level limit with member limit of 3 in parties -1 star. Rest system -1 star. P2P items are in a god tier of their own compared with in game items -5 stars. Lowest possible rating 1 star so that's what you get.
The dependency on an RNG to win levels make this game kinda crappy. On some levels (17) you need everything to go right because you start in the open and there aren't enough places to hide.
Color coded system sucks. I spend most of my time hoping that the right combination comes up before the next wave comes. If we can manually pick the colors when placing the towers, that will be a huge improvement.
@blinky969 it's 45 F outside at 8 in the evening - it takes only about one hour to exhaust your stamina. It's like, "I'm wandering around, killing mobs. Oh, what's this? I'm barely getting any xp now?" Kinda sucks that the more you want to play it, the less you can enjoy it.
First impressions. The game is well made for something of this genre. And then I noticed the "rest" function. That's just game breaking there - sticking limits where if you play for some time, you will get 66% xp and then 33% xp if you continue to play.
Bleh... helicopters are near game breaking. You're almost guaranteed to lose your windshield from a helicopter because of all the luring and waiting till it reaches the side. Throw a few soldiers in the area and you lose your windshield faster. And since you have to wait till the helicopter reaches the side, you sometimes have to run into other vehicles just to get to stay on the side so the helicopter will continue heading towards the side. Upgrades are so useless...
Please, oh please tell us how far along we are in the Great escape. At the moment, it feels like one endless road with random names for checkpoints. Sure 60km is nice to know for the whole thing but I have no idea if I'm at the first 5km or at 55km.
As for those with perception problems, you all try hitting 'p'?
So... anyone care to write a guide as to how to get the different titles at the end? Played to the end of 2 twice (second time with all levels gold) and got Dream Slayers both times. What do you need to get the Fabled and Legendary titles?
Seeing as how caesary (the dev) checks play logs for detrimental comments, here are my comments. Roughly 5 months of activity trying to get into the game, I still can't say anything aside from how bad this game is. Unless you are one of the originals on the server, game play is depressing unless you can score speeches from the daily spins. (I'm guessing with a rate of .001% when it shows up on the wheel) The tributary system is great... except that it also supports the originals. You can't really grab any tributaries unless they are 1. useless or 2. grabbed away by someone stronger within a day or so. The game play itself is great... except it advocates afking which also supports the originals since they have everything done by the time you get started. Building an army is great... but sucks if you can't support it because all the originals control the wildernesses... So basically, I have yet to find a way I can enjoy playing this game if it's even that...
If you want to talk about op/fun, there's the Berserker's mask. Get the Barbarian and you just teleport your way down. Pick up a few chests here and there along with getting other Barbarian combo bonuses to hit gold targets. Only detractor is sometimes, you teleport to a wall side with blocks on all 3 sides trapping you.
So... the best deck from what I have seen. Go all defense. ---5 thief, 5 mage, 5 pixies, 5 magic wall, 5 add crystals, 5 add bricks, 5 builders, 5 towers, 5 taverns, 5 houses, 5 walls, 5 fences, 5 wains, 5 all bricks, 5 reverses --- The great thing about this deck is most of the cards are cheap so you never have to discard. If you're playing hard versus the "easy" tribes, that thief can help drop the enemy's resources low enough so you can encounter several turns when the enemy is discarding 3's and you're adding to your wall or castle. Bump if this deck helps you.
To add to my previous comment, this game seriously needs some clarification on what contributes to combos and what breaks combos. Aside from the standard +1 from ramp into greens and +2 from air into greens, everything else is random such as too many ramp into greens result in combo being reset.
I don't know if it's just me but every run I make, randomly between 1k and 8k, I'm in the middle of a platform and I can't jump. If I realize it, I sometimes still mash but my coaster just runs off as if I didn't press anything.
It would really help for clarification on what can add to the multipliers and what removes them. I've gotten a 20x multiplier and lost it even though I was hitting all the green gates. I've also lost multipliers when I make jumps above the screen.