That was one of the best RPG Maker games I have ever played.
Story is interesting, characters are awesome, music gives goosebumps and jokes are clever. All this makes this game worth playing. Please make next chapters as awesome as this one!
It was a nice game... BUT:
1. There was to much space containing nothing. Sometimes it was ridiculous that party was going for the few seconds in one direction and not a single thing changed on the screen. Also - houses are too big, they should be more cozy and better designed. Try to avoid huge maps with nothing in them.
2. There was almost no interaction with objects and people. You should give some information about objects or hide items in them (e.g. potions in broken jars).
3. TOO MANY POTIONS. TOO MUCH MONEY. Really - try to make finding some items more rewarding. When I found Solomon's ring, I thought it was one of a kind... nope. There are plenty in the shop.
4. Add some desctiption to equipment. Solomon's ring halves the MP cost of spells - cool, but I should be given that information in the description.
But I have a nice time playing your game, keep trying and you will be a good RPG creator. (You have nice sense of humor, and that is something important.)
The first game was better, cause army was rising, new units were unlocked as the game progressed, etc. Here I have all of the units, I cannot tax only one island at the time... This is wrong direction of developing a game.
There is a bug, when character is almost as quick as the monster and they almost equally take turn. When "quicker one" stuns opponent, stunned character still can take his turn and is stunned after own turn.