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siferoy's Comments

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Incremancer

Play Incremancer

Nov. 14, 2020

Rating: 2

Phenomenal. I loved playing this. I've noticied a little bug with the bones on the ground. I suspect there's probably some function that marks bones for pick-up so that there isn't any overlap between collectors. I think when you add/remove collectors, some of the bones remain marked for no longer existing collectors making them basically invisible. This is a great CA game. I love it, thank you :)

Defender Idle: New Beginning

Play Defender Idle: New Beginning

Jan. 24, 2020

Rating: 0

I found an exploit in the NO GFX minigame with the stars. I'm using Chrome on a windows desktop. 1.) Start a game 2.) Collect a couple stars (may or may not be required) 3.) Switch tabs 4.) Wait a couple seconds or minutes 5.) Switch back over to the tab you were playing the game in While the tab is switched, the timer in the game keeps counting up. The value of each star collected is tied to the duration of the game. I don't know the exact numbers but if the value per star goes up by 1 every 5 seconds or so, you can come back to the tab, collect 5 stars and get at least a couple hundred points. Hope this helps for bug fixing!

Defender Idle: New Beginning

Play Defender Idle: New Beginning

Jan. 23, 2020

Rating: 0

Might I recomend that in the minigame, when you lose, rather than reset the score/timer upon death, restart it after you start a new game so that you have some time to see what your score was.

Defender Idle: New Beginning

Play Defender Idle: New Beginning

Jan. 23, 2020

Rating: 0

Just a little bug report: If the stats window is open in the defense screen it remains open when you go into the minigame.

Defender Idle: New Beginning

Play Defender Idle: New Beginning

Jan. 16, 2020

Rating: 0

(2/2) It would be really nice if 1.) The upgrade buttons were either greyed out (or red or whatever) to indicate that you don't meet the minimum requirements to purchase and when that's the case, when mousing over the button, have the text of the requirements that are met colored Green and the ones that you don't colored Red so it's easy to see where you need to go to upgrade things in order to progress. It would also be a neat feature if the resources that were about to be spent would highlight in some way across the resource HUD on the top of the screen when hovering over buttons that would expend them. Out of curiosity, are you developing this independently or is this open source? I wouldn't mind poking around some of the code here to help out with some changes if you need/like.

Defender Idle: New Beginning

Play Defender Idle: New Beginning

Jan. 16, 2020

Rating: 1

(1/2) Love this game so far. There are of course some balancing issues that still need to be sorted out as mentioned by a number of other comments, but I'm thoroughly enjoying my time with this overall. I like idle games with a lot of interlocking parts, which this integrates in an interesting, engaging way. My suggestion is that there be some kind of visual queue that lets the player know what steps they're missing in order to advance. Just for example, right now I'm looking at the Barracks menu trying to unlock more turrets/slots for autobuilding. There is no visual difference between my ability to upgrade or not. The 'Unlock Slot' and 'Unlock Turret' buttons 'appear' clickable but do nothing because (after going through and manually checking everything) I'm missing a Dread Level.

Corporation Inc.

Play Corporation Inc.

Aug. 05, 2013

Rating: 1

Things to make the game more challenging: Make the addition of offices progressively more expensive in harder difficulties. It's just a little to easy to make a max height tower. Things to make the game less tedious: Auto-promotion system. I'm not sure how I would implement it, but it would be wonderful if you could highlight an area and just max the promotions of workers therein.

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