found a bug. if you unlock the merchants guild first with wizard overfire you can not then unlock the loom. happens to me when my wizards attack the towers in front of the last two buildings side by side.
No, but if your browser was updated or cache cleared, you may need to IMPORT your save game. Copy one of your EXPORT codes (CTRL-C/CMD-C) then IMPORT in the settings menu.
since update 0.4 my wizards all try to run to the exact same tile. so they get clumped together and all the wizards keep trying to run there. So only 3 or 4 can actually fire. the rest when they do fire just hit the other wizards
spent like 20 minutes on a defensive battle... one enemy left.. but now my guys are all bunched up behind some invisible wall, can't reach him, and are just getting mowed down
so then what are the odds of vesp drawing malediction 5 times in one single draw? because that happened yesterday.... sure some cards are OP vs certain decks. but those cards should have a higher cost. and the draw algorithms shouldn't be titled so much.
I hate how the game rigs the deck for the computer. I mean first off bloodlust is over OP. The ability to strip out all intercept defenses with one cheap card. And then it draws it 8 times in a row.... wtf... cheat much
sooo.. by nerfing the ignots does it seem like they are just punishing those who are a little newer... the people with more upgraded cards pulled even more ahead with the ignots and now we get 1/5 as many if we were behind and still upgrading our lower level cards. to much of a change
seems like a way to get people to pay if you ask me
This should be fixed now with achievements up to 5000!