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silvain's Comments

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Solipskier

Play Solipskier

Aug. 13, 2010

Rating: 1

Broke a million twice; it's not unlocking the card.

The Enchanted Cave

Play The Enchanted Cave

Jul. 06, 2010

Rating: 4

The point of rogue is to be resourceful and lucky, and in doing so, there should be different ways to play to encourage experimentation. This is just a grind till you're good enough, get lucky with samey gear. Pointless, but addictive; this is the Farmville of Roguelikes.

Doodle God

Play Doodle God

Jun. 29, 2010

Rating: 6

Too much guessing, not enough game. Maybe show some pictures of elements that you haven't made to make the guessing more tolerable?

Level Up!

Play Level Up!

Jun. 24, 2010

Rating: -1

game crashes after the splash. firefox ubuntu 9.10

Loved

Play Loved

Jun. 18, 2010

Rating: 2

Kind of a pedestrian theme. Come on, man, be a little more original. Protip: Disobeying doesn't make you any less of a slave.

Loved

Play Loved

Jun. 18, 2010

Rating: -8

Can't duck continuously. The frame glitches, and the character stands up. Running several tabs under firefox.

Enough Plumbers

Play Enough Plumbers

May. 18, 2010

Rating: -1

It's like playing a gimped mario game with all of the bad powerups and none of the good ones. I understand wanting difficulty, but this game does it in an unempowering way that scripts exactly one way through every level. The clones are generally detrimental to have around, which just leaves a bad taste in my mouth for the main hook of the game. This game commits almost all of the sins of the bad flash game. Unless, of course, this is an artistic statement, in which case it does succeed in showing the disposability of game life in a black comedy way. but I doubt that somehow. Money Seize does the game you're trying for much better, and You Only Live Once does the art part better.

Cover Orange Players Pack

Play Cover Orange Players Pack

May. 03, 2010

Rating: 0

This is why we need game designers. Too many of the levels are poorly designed and require the physics to cooperate too precisely.

Prince of Persia: The Forgotten Sands Flash Game

Play Prince of Persia: The Forgotten Sands Flash Game

Apr. 29, 2010

Rating: 0

ok idea. game can't consistently tell the difference between climb and wall jump. i give.

Creeper World Training Sim

Play Creeper World Training Sim

Apr. 13, 2010

Rating: 0

One minute scramble; the rest is a war of attrition. Good idea, but needs refining.

ClueSweeper

Play ClueSweeper

Mar. 24, 2010

Rating: 0

Fun game; needs harder logic, especially in the later stages. Maybe there should be personality attributes that you can't find on the board, for one. The power-up items also kill the difficulty curve.

CycloManiacs

Play CycloManiacs

Aug. 14, 2009

Rating: 0

wow. grinding for money is way too hard when you go back to the easiest levels.

Bunni: How we first met

Play Bunni: How we first met

Jul. 21, 2009

Rating: 0

For a game about love, there isn't much love in it. I don't even like princess types, and you can't even have a relationship with the pirate. The idea that fetch quests will get you love is kinda sad to me.

Dynamic Systems

Play Dynamic Systems

Jun. 26, 2009

Rating: 0

needs more rube goldberg, less track laying. Seriously, these are all 2 step things.

DayMare Town

Play DayMare Town

Jan. 05, 2009

Rating: 0

too much pixel hunting. lazy game design.

MAD: Mutually Assured Destruction

Play MAD: Mutually Assured Destruction

Dec. 14, 2007

Rating: 0

Game is unbalanced (very hard with other buildings, very easy with only one) and gets dull. Needs a way to buy back buildings because the gameplay gets very limited after other buildings are gone.

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