Besides the weird spike hitboxes (They seem to jut slightly beyond a ledge when on a corner), game's fine. Also the same things about rotation confusion.
Thanks for playing! The spikes shouldn't collide outside of their block, since their hitbox is made of a full-width, half-height rectangle with another narrower, half-height rectangle on top.
Also, any ally-only Elimination quests are like the worst Special Olympics, but you have bad seats and can only see the middle of the field. Meanwhile, any Sudden Death with Archers is a case study in futility.
It's kind of a kick to the balls when you upgrade, then go into a quest and realize that the game decided that you can't have that upgrade for the quest. It really makes it that much more "You better hope the AI is being less stupid than usual!"
Or you can use the Bow of Speed with the Shuriken and fire them quickly by pressing Q or E (This only seems to work with the Bow of Speed or Shuriken as the second weapon)
If you click to fire one weapon and then switch before it fires, you will fire the weapon you switched to twice - once with the first weapon's speed, once with it's speed. Using with the Bow of Speed means you can shoot the Bow of Might with a decent fire rate (Albeit awkwardly)
I like how removing the ribs, which you have to do, makes you all squeamish, but rip his lungs out is perfectly fine. Oh, and how this guy has veins in his ribs that pump blood when they aren't even in his body anymore.
Actually, this was pretty fun. It wasn't near as hard as some I've played, probably because I had less control problems. Except for some of the mid-way levels, where I had problems getting it to double jump. The last few were actually probably easier than some of the areas before it, at least in my opinion.
I'd also like it if my facilities produced anywhere near what they were supposed to. 4 Nuclear plants with full research only produced about 50 power/tick. And I had 2 labs working despite it being the middle of the night. Sigh.
I'd prefer it if I wasn't kicked out of the construction menu every time something got destroyed. I KNOW my turret was just destroyed, why do you think I'm trying to build more?
So I see the Self-Destruct, and it does indeed reduce health to nothing, but it won't actually destroy it. Maybe it's because I have auto repair upgrades.
Thanks for playing! The spikes shouldn't collide outside of their block, since their hitbox is made of a full-width, half-height rectangle with another narrower, half-height rectangle on top.