Something I can't seem to understand at all; why can't you use series 1 cards in series 2? It's really annoying when you spent a lot of time making a deck in series 1, only to find out that you can't use it afterwards.
At that time we implemented Series 2, a lot of player already owned super poweful Series 1 cards. But we still want Series 2 to be a challenge. Series 1 Cards will be unlocked, but give it some time :)
When it comes to dueling friends, there should be a list of people you HAVEN'T dueled yet, so you won't have to scroll them to see which one you haven't dueled with yet.
first, I don't understand why it should cost energy to get chests if it's supposed to be a reward? How do we "experiment with our cards to find the best deck", if we run out of energy in, like, 6 battles?
It gets very annoying when I'm trying to gather material and a monster attacks me and I have to kill the monster THEN continue collecting the material. Why not just make it so people can continue collecting material even while a monster is attacking? Would be a lot more convenient.
Why the fk would they make you spawn OUTSIDE the dungeon when you get disconnected -_- you basically just lost a turn at the dungeon that day because of this.
At that time we implemented Series 2, a lot of player already owned super poweful Series 1 cards. But we still want Series 2 to be a challenge. Series 1 Cards will be unlocked, but give it some time :)