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simplegarak's Comments

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Running Fred

Play Running Fred

Sep. 04, 2014

Rating: 1

Dammit, why does my "key" seem to get stuck at random and Fred just runs straight left or right?

How Dare You

Play How Dare You

Apr. 25, 2014

Rating: 1

I found a bug. I died right before the final boss. As I dodge the falling meteors, the boss ended up appearing on screen. Now the rocks fall constantly but I can't die either or harm the boss. Appears to be infinite loop.

Gateway I

Play Gateway I

Mar. 19, 2014

Rating: 0

What FelicityMoon said about the bug. Also, if you plug in the extension cord and then save your game, the ext cord vanishes too.

Dillo Hills

Play Dillo Hills

Jan. 09, 2013

Rating: -1

Yeah I'd like to see a bit of gameplay difference (not much, just a bit) between the toons.

Rogue Soul

Play Rogue Soul

Oct. 19, 2012

Rating: 1

Part 3: Lastly... I get the auto-scroll, but it is very annoying esp as there is a bit of "grace period" off screen. I'd like to see it more where the character does auto run, and you have a guard (or someone else) chasing after them (you have to avoid getting "tagged"). That way, you can leave the screen scrolling up to the player somewhat (esp when you have to parachute over a large gap and you're hugging the opposite side) while still keeping the same feel of running and urgency. Then you could also keep the grace period as the player may have a second for the chaser to 'tag' you to get out of the situation.

Rogue Soul

Play Rogue Soul

Oct. 19, 2012

Rating: 0

Part 2: Also, the power-ups... I think the problem with them is that they sit in the upper-left corner of the screen, while our eyes are usually focused on the right & lower-right sides. Several deaths I had were either not realizing I was out of double-jumps (or something similar) or trying to check if I had any double-jumps (daggers, etc) available and running smack into a wall because I looked away. I'd definitely put the power up slots on the right side either top or "below ground" on the bottom so players have less seconds checking them (and/or split so less important power ups - armor/daggers imo - are on the left and the important ones - double jump/parachute - on the right).

Rogue Soul

Play Rogue Soul

Oct. 19, 2012

Rating: 0

Part 1 Ok, finally got it working and tried more of it out. Eh... it's not bad. (Heck, I wouldn't mind seeing this rip off assassin's creed more with sequels taking place throughout time periods.) Probably the biggest thing is that it's inconsistent. Like why can I bounce on a sign or stand on top of a tiny wall but window ledges bigger than both aren't platforms? Maybe a free run/practice option in the future where enemies (and/or the auto-scroll) are missing to allow players to get used to "reading" the game environment.

Rogue Soul

Play Rogue Soul

Oct. 18, 2012

Rating: 2

It's not bad, but at times it seems to go wonky on my controls. At times I would miss jumps that it seems like I should have made and the screen skipped whenever I tried going a different speed than the auto scroll. Some of it's definitely the crappy machine I was trying it out on, but besides downgrading quality (which I did to the lowest) maybe allow the game to turn off some of the fancier background effects to allow smoother gameplay?

Developer response from SoulGame

I'm sorry you had a bad game experience due to your PC performances, unfortunately there is currently no way for us to offer you options for performances optimization.

Grid16

Play Grid16

Feb. 28, 2008

Rating: 0

Man I love that music. Couple of things: Can you make another version relying upon mouse input? Some games one fails out just because of the keyboard input. Also some powerups? Maybe either a continue or heck just a "game reset" would be helpful.

The Last Stand

Play The Last Stand

Feb. 22, 2008

Rating: 0

Fun exploit: 1) Select any weapon that doesn't auto reload at 0 (such as the shotguns) and the chainsaw for a mission. 2) Empty the weapon's ammo but do NOT reload it. 3) Switch to chainsaw and begin "firing" it. 4) Move your mouse outside the game window and hit space bar to switch weapons (you should see the ammo "jump" to 1 if you did it right). 5) Hit spacebar again then move mouse back into game window. Switch back to previous weapon and it will have 99 bullets.

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