Would be great if I can combine my spells. Also the game feels a drag, specially since I have to play last level twice to get upgrades at the blacksmith without that I cant win the current unlocked level. Talent tree is confusing, there is arrow damage in all categories?? Do they stack?? how do I check my arrow power currently?? In my opinion arrows should have separate upgrade section. Double arrows, triple arrows power as well please. Better still would be cool if enemies on dying dropped some powers which enhances the arrow speed/rate/targeting/number/etc. Cannon guys if burned to death should explode damaging near enemies. Those enemies which freeze if frozen to death should burst out in icy shards and damage nearby enemies. Amazing game though, still in middle of it. Will gladly provide feedback once finished.
Freaken is right. Trebuchet automatically attacks NPCs on path even when they have been told to target something else. They really need to stop attacking when asked to move somewhere else.
Sir, grant permission to use satellite nuclear attack" "Private know your position, we are humans, we are known for valor, freedom and we always fight from front not from satellites.
Awesome graphics, I loved cruising through enemies without firing, just using jump as a weapon. Dunno why but I expected to see a timer to let me know how soon I finished a level. Initially I didn't notice the purple outline of character and thought that the rocket I just fired beneath hero must have blown the character out of its body. Lol, just sharing my experience. Its still amazing artwork. Next what I loved was to try to get on a platform in first level with shooting rockets beneath hero and pressing 'w'. Sadly hero didn't jump higher. This demo just needs some pickups (guns, bullets, health) and unlimited supply of zombies/enemies coming in from left and right plus some good platforms to jump and you get a really good game already. But in the final game I hope there is story mode plus an unlimited mode.
Thank you very much.