The game finishes very fast. Is it dependent on number of asteroids missed? It should not be. Needs upgrade. Also there is no rotation of the missile. I think there should be an interactive tutorial. I just skipped tutorial completely. Mute button. I chanced upon how the missiles moved if you press left or right. I think that is not right (maybe different keys for moving the missiles in air). It would have been more fun with mouse. Best of luck.
Many thanks for playing and taking the time to post a comment on what you think of the game. The game does finish fairly quickly which is related to the number of asteroids missed, more than 10 and its game over which I can see now is very low tolerance. The asteroids not rotating is a visual error that went unnoticed when I was debugging it, a glaring error now I look back. A mute button is definitely something I'd consider adding or an entire options menu along with pausing. An interactive tutorial is a great idea and its something I'll consider adding if I update the game in the future. The missle control started as a bug but me and Kyle decided it added a little extra to the game so we kept it in, some extra development of that might not be a bad idea. The mouse control is also something I agree with and will think about, thanks a lot for the feedback!
Stuck at plate 5... there is no way out since I havent found way to open blue port yet. Here is a snapshot https://lh4.googleusercontent.com/-M62NEOnfB4M/Ts5njAExxiI/AAAAAAAAAcg/sliXc1EqOx4/s644/KOLM%2525202%252520bug.JPG
For the hard badge, try to finish the level in one or more less shots than required for 3 stars. you will get a 3star+ rating and that adds another star to your account. The levels I got 3star+ rating are 1-2, 1-3, 1-6, 1-7, 1-8, 1-9, 1-10, 2-3, 2-9, 2-11. Also remember wood takes one shot to break completely (make the shot such that ball hits wood and then rebounds back on the wood)
@Modorox I am afraid I didnt have time to implement song from hard-disk. The game is totally music based and I think in next update I will add the feature of player choosing their own music.
@Titoulion The enemies events like firing or movement is basically made on music itself. Yeah didnt have time for making better graphics.
Many thanks for playing and taking the time to post a comment on what you think of the game. The game does finish fairly quickly which is related to the number of asteroids missed, more than 10 and its game over which I can see now is very low tolerance. The asteroids not rotating is a visual error that went unnoticed when I was debugging it, a glaring error now I look back. A mute button is definitely something I'd consider adding or an entire options menu along with pausing. An interactive tutorial is a great idea and its something I'll consider adding if I update the game in the future. The missle control started as a bug but me and Kyle decided it added a little extra to the game so we kept it in, some extra development of that might not be a bad idea. The mouse control is also something I agree with and will think about, thanks a lot for the feedback!