The only thing I didn't like about this game was the total lack of useful menus and iconography. It took me longer to figure out the menus than the game itself.
Well put together game, though it is amazing how much load it puts on my CPU.
Finishing the game was fun. Going for all the trophies was a fun challenge. Bonking a shell 20 times was mildly annoying, but at least not too hard. Getting all the pants was really irritating in places.
I don't like the part where if I choose weapons I don't like, then there is no way to go back and restart the campaign (it automatically reloads the campaign to where I left off.) The problem is that if you change weapons mid-campaign, the new weapons start at a low-level.
The dual experience/money scheme isn't terribly well thought out or balanced.
Fun game, but a bit buggy still. Finished the first mission in campaign three, and the aves ended, but it wouldn't return to the buy screen.
Game balance needs to be fixed; the basic cannon seems like the only way to go.
Too easy, but grinding to get the badge at level 50 was annoyingly long, even with racing down avoiding as many non-boss fights as possible. It would have been more interesting if the stats system were a bit more intricate, so that, for example, adding Dex to your fighter would give him more quickness.
Fun once or twice. Note that if you don't wait for the credits to end before you press the play again button, you don't necessarily get the badge. Took me four tries to figure that out (note that I only found the game fun once or twice.)
There's nothing quite as sad as trying to get girls drunk and screw them... in a videogame. Nevertheless, even though the gameplay itself was kinda simplistic, the idea was fresh and interesting, and worth playing through once.
The dragon is hard, but the AI is perfectly predictable. He shoots at the closest target which is outside of his minimum range. If you've been telling your shield to get in close, then the dragon won't be able to hit it, and will switch the the closest legal target: the sword. ** If you don't understand the AI of the game, then I can understand not liking it. There really isn't much more than customizing your robots and learning to game the computer AI. Personally, I loved it. My favorite was sending a heavily armored decoy in and sneaking up behind with a jackhammer bot.