I don't like those distracting things in the background. They are too distracting. But I like how the game changes at higher speeds, where you have to know when NOT to jump or even skip a track.
The behaviour of the whole stickylinky structure is very unpredictable, or is that just me? When I click something, the result is always different from what i had in mind. However, it's a nice twist to the old match-x games.
Heh, that's something I can't answer for sure! :) I looked at those guys for many months now as I coded them, I can predict their movements down to the millimeter. But yeah - they stick together from all different directions, so it can be even frustrating at times when chains are just tiny bits apart and do not want to connect! :)
Omg, i played the whole game up to the boss with the keyboard before realising that i could have used the mouse. Keyboard works pretty well too, though.
They can sneak past the mage tower if they shoot at other targets, so build barracks and artillery in the top right corner to deal with ground units there.
Finally reached the restaurant. 2070m. The one most important thing is, you need a few (4 or 5 at least) starslides, then dive back into the water and tailslide out, the more starslides you did before the more powerful this tailslide will be. Then starslide your way up. It needs some practice, but it's totally doable.
Heh, that's something I can't answer for sure! :) I looked at those guys for many months now as I coded them, I can predict their movements down to the millimeter. But yeah - they stick together from all different directions, so it can be even frustrating at times when chains are just tiny bits apart and do not want to connect! :)