Lots of issues with respect to the upgrades like money magnet as everyone has already stated. The only way to not use up the entire upgrade's time is to use the weapon and using a weapon with anything completely disables the current upgrades and prevents you from getting any while being hit by the weapon. The achievements section stops updating after winning the game which has nothing to do with any upgrades. The descriptions of improvements and achievements is pretty useless and launcher improvements seem to make no difference only changing the launcher does.
Umm.. after having 100% fame in both fields, 100% combat skills, all dungeons cleared, the "hero's apprentice" goes on to become - "A brilliant tutor of combat". What would it take to get him to be a hero?
Loved the end game messages, very cute - "He will always remember the righteous feeling he got guarding at night but he is sad that he spent most of his time working"
I think I found an awesome bug. In swimming, if you jump at the right time, you can have a near infinite double jump - so high that you avoid everything till you max out your level
Loved a game.
The decision making mechanism seemeda little off though because I just kept saying yes to anything and got into the Council of Crowns in roughly a month.
Thebest part about this game as the lack of trying to hit your aim but rather focussing where EXACTLY to aim.
P.S. I must have had some real crackshots
In the last time line, when the visitor said "Whose gonna unlock my door?", I was like - how did he manage to get to the TEMPEST room the last time?
But love the game. Going in favorites now.
Loved how they have the idea of complimentary elemental parts but would have preferred it even more if there was clashing system as well. That is, some elements are weaker against others and some stronger.
I have played a lot of idle games but I just love this one's interface. Especially how it displays the percentage contribution per second from every miner.