Very good game, thoughwapon variety is not that great because...
Please fix the custom weapon not working in Multiplayer games!
Suns need extra gravity slider to balance "low escape velocity" issues
Spells I found:
Arcane Spells:
Magic Missile
Ice Spells:
Freeze, Frostball
Thunder Spells:
Spark, Thunderball
Fire Spells:
Flames, Fireball
Death Spells(cost 1 life each to cast):
Invisiblity, Shield
Haste(multiple spells per turn),Movement(more ovemen each turn)
I hop I did not miss any
Hire 600 units? Seriously? Why put in such a grind for an achievement to keep the game "incompleted" after 3-star-finishing all maps at actually only 200 hired units?
omg, switch red and green. This is way too unintuitive! The colors affecting each other should be next to each other in the color spectrum. red->yellow->green->blue->purple->red
Bug: Confirmed at last 400+ days without Cecilia visiting the shop, so unable to send her on a quest with DISA.
Sending a customer on a quest will LOCK the next customer in list from visiting the shop.
I had DISA with bad affinity on "FairyDustyQuest" visit nearly every day while Cecilia(great affinity) who needed exp badly did not visit shop for 400 days.
Dont need low level customers(who were sent on quest to gain levels) visit every day, while high level customers get blocked by those lows not visiting.
Needs fix please.
Also I used o get item ofer every second day, now it only comes every 20 days or so...
Put a damn blacklist ingame. For remembring and autokicking afk idiots during boss fights. Keeps wasting everyones time. Blocking spawns with useless stuff, making team loose and so on...
Playing level 6 for the 17th time now. Keep getting stuck in the organic floor tiles.... this is just frustrating when a good game fails hard because of stupid bugs...
I keep getting stuck in the middle of corridors, floors, at borders of textures or inside the alien nests when I just try to walk past them. Unable to move and without any enemies to kill me, I just use the browser refresh button as a last resort... Im at level6 now, bought all weapons and stuff, but am sick of doing this for the 9th time already...
This game needs a strategy guide really badly. The difficulty curve is cool and appealing, but the mechanics are just too timeconsuming to find out. I didnt equip my A.P.S. Phantom with target pointers because I deemed them unneccessary... Now at level 10 I got the option to equip it with intelligent Nano torpedos instead... is it random chance based or did it just need certain prerequisites to get upgraded first?
If randomness wouldnt be bad for the game concept, it makes me sick. I had 6 Soldiers scouting, everything went well on harder, my people were happy and I had a strong fortified Base of 24 squares. The 6 scouting Soldiers had probabilities of something bad happening of about 2-3% each. I click next turn to find out my 13% endangered fort got overrun, my 6 scouting Soldiers had been killed at 2-3% danger each and my Scientist was one of the 3 killed persons, aborting stealth 1 day before completition.
Talk about probability, but alone 6 Soldiers all getting killed on their individual scouting missions at 2-3% risk is like 1:4.000.000.000.
Maybe its just bad luck, but you should check the randomizer in your code.
The main Problem of the game is that enemy shots seem to invisibly stick in the air until a new is fired.
Enemy planes last bullet successfully shoots down a plane: the Bullet will stick in the air and kill anything crossing its position until a new shot is fired by the enemy plane. If the enemy plane is shot down, its last bullet will stick in the air and still kill stuff crossing that position.
After playing the game for about more than one hour in survival mode, the clock will freeze and no new waves will spawn. The score cannot be futher increased and the only possibility to submit score accumulated that far is to kill oneself using bombardment.
The difficulty does not increase anymore after some point in time(it seemed like that to me), making it possible to play endlessly. The only thing preventing endless gameplay is not difficulty, but the before mentioned bug.
regards
I wanted to restart a level and ended my current running game. Since my cordless Mouse was low on power, it made a double click instead of clicking once, resulting in a new game to get started. It should be standard routine not not make confirmation buttons on top of the delete game button or whatever.
My saved game is lost and would have to restart again...
The 'fire-at-will'-Button doesn work. My Grenade laucher Noble is set on Attack Air, but doesnt swicth to ground attacks when I press A. Weird, I have to keep playing without that button...
A nice small Princess Maker2 Clone. Too bad this genre didnt make it to europe back when 16bit Consoles rocked. Well done, but Dragon Tamer achievement seems impossible to get to 100% within the last year.
I played the game for the first time on heroic difficulty using a Psychopath. I failed the impossible badge because the game autosaved(without notification!) after a bossfight and I wanted to reload the savefile prior to the fight.
Thats pretty damn frustrating after having made it this far and having to start all over again...
You've got 'em all!