Here's how I got to 18:30 minutes easily and just quit since it was getting too repetitive:
Level 3 spells: Locusts, Polymorph, Earthquake, Skeleton, Reaper (6th one get whatever fits you best, but I was fine with these 5 spells)
Reaper and Skeleton - Always have them alive as they are your clean up crew. Once the enemy builds up to the top floor, they'll easily kill everything that gets up there.
Locusts - Main staple spell. Use your Locusts inbetween two floors, not just one floor. That way it hits people on both floors. I tend to use it almost all the time between the bottom two floors, only using it on the upper floors if it calls for it.
Earthquake - Cleans up after your cleanup crew. Use when the floor was 25%+ built as it takes away 25%.
Polymorph - Use on any annoying units. Especially their strongest warrior.
The stars were aligned and I had an 8-of-a-kind because of the Wealth spell, but it ended up being just a 5-of-a-kind according to the game. Although it's a downer, I was still quite happy about it. xD
@lingeringshadow The goodies that I know of are the ability to talk to another character (I won't say as it is a spoiler) and also the ability to get the alternate "no wish" ending which is basically a group wish. You should playthrough the game for the fun of it and to get used to what you need to do before attempting to do the alternate "no wish" ending. You can get the info on it from here. http://www.kongregate.com/forums/3-general-gaming/topics/175829-rpg-shooter-starwish?page=3
[PART THREE* of TWO*, 1 ENDINGS - SPECIAL ENDING] (hard setting) I forgot to mention this one due to the character limit cap in the comments and because it's a pain to get. It seems to be the neutral 8th ending, but it's really the 9th one (it's the alternate to the "I-don't-have-a-wish" option). To obtain this, you have to reach maximum relationships with each character. Focus on Ginny and Neferiti. For the extra conversation credits, rotate in this order: Mare, Deadeye, Johnny, Tessa, Swig. I believe achievements play a role in maximizing relationships, so you'll need to achieve this on the 3rd or so playthrough. Make sure you start a new game rather than the new+ game.
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[PART TWO of TWO, 4 ENDINGS - Ginny, Deadeye, Swig, Tessa]
[2ND PLAYTHROUGH] (Normal setting): Everything same except Luck instead of Agility.
Beat the first Firebolt. Don't die in the first 2 worlds.
CAFE: First 2 worlds, concentrate on Ginny and Deadeye. Rest to Tessa then Swig. 3rd world, concentrate on Deadeye and Tessa. Rest to Swig. Ignore everybody else.
My assumptions for the prereqs on the characters for each ending (other than just talking to them constantly):
DEADEYE - Upgrading weapons beyond level 1 and some above level 50.
GINNY - don't die in the first two worlds and not too much in the 3rd world. Beat the first Firebolt.
JOHNNY - have over 100k moolah at the end of the game and spend a ton of moolah.
MARE - "Killer" achievement and die a lot. NEFERITI - Talk to Ginny a lot before Neferiti is available to talk to. Play on "Hard" mode. SWIG - "Weapons Collector" achievement. TESSA - "Maximum Overdrive" achievement.
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I got all 7 endings in 2 playthroughs.
[PART ONE of TWO, 3 ENDINGS - Nefereti, Mare, Johnny]
[1ST PLAYTHROUGH] (Hard setting): Max DEF & INT, rest in AGI. ExplosiveCrit/RapidReload/Demolitions/Overheal/DefensiveShielding. Use Spread, later use Wave. Use Missile/Scatter. Upgrade only to gain an 8 level or higher weapon to save money.
Spend tons of money on mods (I had over 100 mods at the end). 5 into Engine, Reduce, Accuracy, Evade, Crit mods. Remainder, put about half into Shielding and the other half into Regen. As you get more natural regen, you can put much more into shielding than regen.
CAFE: First 2 worlds, concentrate on talking to Mare and Ginny. Rest to Johnny. 3rd world, concentrate on talking to Mare and Neferiti. Rest to Johnny. Ignore everybody else.
Obtain 4 achievements: use overdrive 3 times in one battle, buy the 8th main weapon that randomly appears near the end of the game, kill 4k enemies, and beat the game.
I'm fine with the dialogue the way it is. It's supposed to be an SNES version. But Corelie is right in the sense that newer RPGs do handle dialogue better with interrupted dialogue with interactivity, animated cutscenes, and all that jazz.
This could have gone extremely wrong or awesome. It went awesome. xD I haven't read texts in a game for the longest time, but I'm actually skimming them rather than skipping them. Definitely favorited and 5'd. And thank you for having the main guy character look like a guy instead of a girly guy.
Game is too realistic. Foxes eating mushrooms and thinking it can fly? Doesn't it know that it's supposed to just grow into a bigger fox like a certain plumber?