@greatmatthew2 to beat red fire mage as a sea water mage :
Counter attack : def where the enemy att (usually low) and chain with an att at the same place. Requires to max out (low) defend and attack stats. You probably want to start mana burn to let the ennemy initiate the attack.
If you run out of mana, rest instead of defend and keep counter attacking. Heal (preferably 2) as needed.
Wow! fJust finished it and all challenges (took me 2 hours), I got to say the last one is very sadistic. Very good puzzle game overall, 5/5. I'm usually not an action gamer, and it's nice to see that time challenges require more mind tricks that actual dexterity, although they do require a little bit of it.
An other one, a bit exploity, that helps with the achievements "kill X bats", especially when X is 1 (lvl B6) : when a bat hits you, it is counted as dead, and you can die during the victory animation. With very little timing, you can reach enter the exit right before a bat hits you, you can have that one more bat kill for your achievement basically for free.
Some few bugs : when you hit restart when dead, you're both dead and pressed resart meaning that either way, you will have to answer to both the on death menu and the restart confirmation menu.
@araaon no, but there are some good youtube channel out there. I recommend https://www.youtube.com/channel/UCbM1Z03vgse-MdIwKeKIcVg, as it is commented. But the games may go a bit too fast if you are not already accustomed to new units and general tactics.
There really should be an achievement for beating the black robe as a young talent. It's so hard it feels impossible, but I've done it with poison water and dark-wood so far, and it is literally an achievement, maybe the hardest possible thing to do in this game.
Awesome Game, too bad the AI is very dumb and there is no multiplayer (online, and having upgrades for the snd player on hot seat).
I'd be willing to pay for a version with multiplayer/decent AI.
One of the most painful mouse clicker I've ever played.
The idea and design of this game are very cool, the few first days of management are funny and challenging. But when you start gaining money, the growth is ludicrously fast, you just can't spend all your money without pausing. At this point, I would much prefer it to be an actual idle game/ mouse clicker, with ways to easily spend my money (like auto-promotion of all the worker of profession X, or the ability to build in one click an office upgraded and filled with workers of a given profession...). But no, you have to put hundreds of workers one at once, at their very own desk.
Unlike purposeful clicker or idle games, the growth model is poorly thought. Incomes are proportional to the number of workers times the number of accountant (+1, but does not really matter), which leads to a growth faster than exponential, that reaches +infinity in a finite time (it can be modelled by x'=a x²).
Basically, an agar.io copy with slightly different rules. It has some ideas, but as it is, I find it not yet enjoyable :
- the level is currently very low. Add this to small maps and it is common to be the only good player and dominate others. Sometimes, nobody at all use acid.
- the fact that the spider take some time to rotate is a good idea. It seems to favor the big spiders.
- The feed option needs rebalance. The map is to small to team up, and baits should always be ignored (too risky, useless coz u can feed on bad/laggy players), while bad players can be eaten by less sophisticated ways.
- The acid drop is a good idea to balance the game, but is not as efficient or tactical as the agar.io ball of spikes
- Aside from moving faster, cloning is hard to use properly. The uneven repartition (2/3 1/3 ?) makes it not very risky. The agar.io cloning add much more dynamism because it is more beneficial and more risky. May also come from greater differences of speed
Thank you for your feedback. Actually, we have a slightly different stand point of view what feature should be next. Check the game in 5 days or so.
In general, every FPS is copy of each other. From Doom to CallOfDuty. As well as thousands of Match-3. It is just a game style. All styles are good to improve.
Love the way you can abandon a match at ANY, ANY time by pressing 'L', at the tavern, when exploring, at the clan hall... oh no, you cannot during the tutorial
Thank you for your feedback. Actually, we have a slightly different stand point of view what feature should be next. Check the game in 5 days or so. In general, every FPS is copy of each other. From Doom to CallOfDuty. As well as thousands of Match-3. It is just a game style. All styles are good to improve.