really nice arkanoid clone that adds multiple new elements -- almost unheard of! very nicely done. only con: it's just cruel that the game will repeatedly urge you to "SHOOT!" even when you are out of ammo.
fun game, played all of the modes until it completely froze after survival level 12. second time in a couple months that a front page kong game had a serious bug. :(
countless versions of this game exist and this is by far one of the best executed versions i've ever played. kudos to the author for top-notch work. clones of standard games are usually quite ho-hum but this is a really polished and quite beautiful version. nice work.
this is a very nice, very polished game. a new twist on a familiar concept that's executed well. one small bug i encountered involved a circle arrow getting stuck in a "u" shaped rock and just rolling back and forth like an egg as the game "waited for the final result" Keep up the good work, this is a robust game that definitely deserves badges.
i don't think the game is hard at all -- i can fly through all of the levels in about ten minutes and no i didn't use a walk through. the people that are complaining that it's too hard need to give it another shot. I think most of the levels have multiple solutions.
i agree with the commenter that said this is the first new puzzler concept in a long time. very original and engaging gameplay. i also agree with the commenters who say !!!! with level 16, because I can't pass it either!
I'm having the same problem as Doriard -- have completed both rooms but still can't get the 2nd key. Keep doing them over and over don't see what i'm missing --
i could play this for a couple of minutes if not for the annoying way the screen shakes every time you move a tile. thanks to this game i may now have epilepsy.
can't understand why this game got badges -- i applaud the author's effort and think it's a visually nice looking game but the gameplay (which is the most important element) is slow and boring.
nicely done. not sure why the face down cards are translucent, it's an odd effect. also would like to see a remaining cards count. the "finished peak" sound of shuffling cards sounds like flatulence. those are minor critiques of an otherwise above average tripeaks version.