It's a fun game and it's coming along nicely, I know I've been enjoying it. Once you have things ironed out, I'd suggest adding a more robust inventory system: the ability to sort by type or rarity, and some sort of auto-sell would be nice, like the ability to check a box and auto-sell all normal items or all bows for example. 4/5 for now
A very fun and well done game. 4/5 because it feels like it's missing something, but I'm not sure what. It doesn't have much replayability. Hotkeys for buildings and possibly a grid to snap buildings to could be a bonus.
Well, you had a good game to start with. You had a lot of directions to go to make it great. You chose the path of constantly nerfing things to the point that not only was it not fun anymore, but you hurt everyone that enjoyed it by now allowing for RP resets when you made the nerfs. For the time being, this is boring and basically dead. I think Kong has a way to mass message people when you've come out with an update. Consider that option in the future. 1/5 for now.
Expertly done and addicting for all the right reason. The only problem that I have with it is how incredibly expensive the upgrades become compared to how much you can make in a single round, it just doesn't scale well. For example, with the x2 cash, the best I was ever able to earn was 8200-8400. With Charger +6 costing 64k, that's a bit more time than I am willing to invest, especially having already beaten Tesla.
Thanks for enjoying the game so much! I never expected anyone to get the charger above level 5, but you do have a point I always enjoyed getting max upgrades in the games I've played.
I had previously rated this game 4 stars. I have now changed that rating and added it to my favorites.
I like to think that we all have a system that we go by. On my system, 4 stars is the highest rating that you can get for content. The ONLY way to get 5 stars from me is to be actively involved in the development of your game while interacting with the community. You sirs have done just that and are a shining example of what other programmers and game writers should strive to be. You are gentlemen and scholars.
I love the game and have enjoyed it greatly thus far, but something is seriously wrong with the math. I have 95 quad thorium cells putting out 9k heat per tick, or 855k heat. I have 95 ultimate heat vents cooling 96, 643 each, or 9,181,085 yet my heat sits right around 5M constant (+/- 30k.) I'm no mathematician, but something isn't right.
A very well done game. No complaints but i don't think it's long enough, and there was absolutely 0 grinding, which may be good or bad. Maybe it needs a smidge more difficulty.
I'm on it. These things are a priority right now! :-)