That being able to turn around and run from a battle you never initiated is only doable in the sequel sadly makes this game a lot less than what it should be.
This game is truly a mess. How they managed to get achievements functional at all is a wonder. To be clear though... to get the 'One monster one cup' badge, you have to finish the game and then go back in, load your save game, and play til you get the cup named exactly what is requested.
Since you want advice, here's some to lessen the annoyances: 1) get rid of (or allow us to skip) the deployment of each level. 2) allow for skip tutorial to skip ALL the tutorials and not make us click it off each level.
I'm sorry but this game just rocked. It's the first game I've ever played with a hard badge that was actually fun to achieve. My only wish would be for more stuff to spend those diamonds on. 5/5
This game rocks right up til you get max rank and then it plummets to completely pointless. Either give us a victory or something to make it worth continuing.
having to keep replaying a game over and over because you couldn't possibly know how the game is intended to be done seems ridiculous. Why not just watch the walkthru and be done with it?
Yeah, this is an awesome concept and was fun, but in the end far too easy. Archers are overpowered. You should consider some kind of ante or entry fee to prevent people from bailing from word one when they get no gold mines - but first you'll need to adjust how dependent people are on them. Having one resource so intensive is a bit silly overall, because you're simply going to get those hands that don't give it up until too late. Fun though!
Both are very good hints. Thx!