Slide and jump cancels the last one that was moved so i just spam slide until i need to jump. Spamming slide after a bit and it'll stick for a while as if it's trying to catch up to the number of times you hit the slide button. may need to fix this. Also saves the effort of timing the slide to kill those big zombies that require slide to kill and you run through them as if they were regular zombies.
@Karoka, lol gameplay feels fast and intense when you are close to a prokill. Or when you stumble upon the whole enemy team and go into an intense gunfight ducking behind cover and popping out to shoot a few bullets.
I don't get it, if you use blade shard armor (rare) with the ultra rare assassin gauntlet, it looks like it's almost a perfect set. Plus it just looks cool. XD The same with Knight class nightingale armor and obsidian dragon weapon and Ninja class kagejustu armor with Iga Hanzo. Was this done on purpose? lol
The equipment system is really flawed. Almost every pvp battle (with similar settings on) puts me against people with way better equipment. That ultimately leads to less wins for me, less spins, and a lower chance to get good equipment. Unless i'm really lucky, i probably won't catch up for a while and hopefully won't be screwed to the point that i can't even win in pvp anymore until i get some lucky spins vs NPC.
@amritanshdaval, I wonder what those soldiers in the towers think when they find out how underpowered their towers are compared to the same tiered enemy soldiers.
I beat the it in 45 minutes and the eye called me incredibly stubborn for coming this far and congratulations, blahblahblah... i was hoping the eye thing would rage quit. D:
@Waraiotokogits, wrong, enemies usually build faster so having no turrets is a huge mistake. Their ships will usually overpower yours and you'll be left with no defense. That's why you should always build turrets and barricades except in defense mode where you can just spam fighters and carriers.
I always see people saying their mission is impossible once in a while. To all of those: No missions are impossible but the starting strategy is the most important. If your enemy builds fast and can overwhelm you easily in ship production in the start, it is best to focus on defenses. Best are missile racks, shurikens and a few autoguns for crowd control + lots of barricades (i once spent 20 min in a stalemate building barricades every few seconds using pause, i slowly gained more energy, constructor flanked their base and won). If they use titan artillery on your base + fighters at start, build your own titan artillery then build a bunch of autoguns slightly to the side in front to draw ships away and spam some decoy barricades.