Amazing game, but achievements are lacking a reward. Achievements should give stars, and there should be different levels of achievements. Bronze achievements (killing she sheep, catching fish, etc.) should take 10 to make a star. Silver (killing bosses, killing 2500 enemies, etc.) should take 5 for a star. Gold achievements (Completing the game, training heroes) should give a star each. Just an idea.
It seems to me that lasers are a metaphor for stress, pitfalls are metaphors for depression, and the walls you have to open seem to bee day-to-day activities that she can't do without smoking (because of addiction)
I would love to see unlockable weapons, actual upgrades for each class based on kills/healing/captures, and different armor types for each class as well, but so far an epic game. 5/5 no question!
I would like to see the damage of ZAC and X-ZAC fighters in the unit info of the ZAC Assimilator. I would like to know just how much damage the fighters are doing to see if its actually worth the 2,000,000 to upgrade to the X-ZAC. I would also like to see the damage of some of the rares that just have the ?? where it says damage.
I think there needs to be a hard cap on attack power bonuses and hp bonuses in pvp, all the winning bases just spam fully upgraded chargors to win easily.
@321giazaig123: Just go through those levele, come back when your base is stronger and breeze through those levels getting allperfects, it's what I did.
@Bluckos:
Yes you can. Click on the wall so you can see the upgrades and on the top right of that window it says rotate. There are only two directions you can rotate a wall.
Its funny when you have 10 prawn drones shooting at a guys face who has lv 3 armor and it does NOTHING! Armor should degrade based on how many hits it takes imo, i would love to see that... it would make prawns much more useful, but for the time being... HULK DROWNEZ FUREVAR!
I've noticed that there is a glitch that makes enemies sometimes have 10x their health, I've been getting goliaths with 3500 total health and sometimes Oblivion spawns in with hp almost depleted. The explosive box sometimes shares the 10x hp glitch, and when the Nona shields get the 10x hp glitch they also do insane damage. Is this glitch known/in the process of being fixed?
I've noticed that there is a glitch that makes enemies sometimes have 10x their health, I've been getting goliaths with 3500 total health and sometimes Oblivion spawns in with hp almost depleted. The explosive box sometimes shares the 10x hp glitch, and when the Nona shields get the 10x hp glitch they also do insane damage during. Is this glitch known/in the process of being fixed?
I've noticed that there is a glitch that makes enemies sometimes have 10x their health, I've been getting goliaths with 3500 total health and sometimes Oblivion spawns in with no hp. The explosive box sometimes shares the 10x hp glitch, is this glitch known/in the process of being fixed?
In my opinion starter quests ( those for lv 20 or lower) need the energy cost reduced, unless you focus on solely energy you run out in about 3-4 quests. + if you agree.
Thank you so much for rating us 5 stars!!