Pretty cute and simple. Gets boring after a few run-throughs, making the "nerves of steel" badge a bit tedious, but pretty good. It's a lot easier if you have a touch screen because you can tap randomly half the time and get a new dot. I do like the educational point of this.
Loved it. Very fun and challenging, though the odd later level that was easy to me seemed like a reprieve after huge brainteasers. Completed in under thirty minutes, so not too bad.
"Aim Hull" does more damage to health, "Aim Crew" makes it easier for you to board the ship, "Aim Sails" lowers the enemy ship's AP (under 15 and they surrender.) To defeat the ghost ship more easily, max out your damage and hull upgrades for the strongest ship on the right branch and only do hull shots with dynamite until you can only do quick shots. Should be an easy boss battle that way. As for the game: 5/5, love it. :)
Gold is far too important and the gameplay itself should have a fast forward option for x2/x3 speed. For the decks: This system is a bit of a mess. I do like that we can sort it, I don't like that multiple cards don't stack and that ripping up cards can take them out of decks if you have extras outside of them. Browse and open deck should be under the same tab. You should be able to rip up cards from straight out of it.