One suggestion: for spinners, the arms block the symbols and numbers on the tiles they are attached to. Maybe the arms can go around the tile instead over the middle.
The transitions between levels are very slow for me for some reason. The rest of the game responds normally, but moving between levels takes several seconds.
I'm not sure what it is that keeps turning off auto-progress, if maybe it's dungeons/bosses but it's really frustrating to have it keep getting turned off. Please don't change this automatically.
Oh I should have mentioned, you hit infinity at e>999, which is not as bad as it sounds because when your base is 3, 222+1 = 1000 (see my previous comment explaining bases).
An explanation of ordinal markup(2/2):
Except for the last number in your formula, numbers won't go above the base, and when they would, the next highest ordinal is increased instead. The last number is controlled by maximizing. Think of it like counting up to 10 in real life. When you hit 9, there's not a number larger than 9 in the one's place, so we reset it and start over in the next place. This is called base 10. The game progresses by moving your formula to lower and lower bases while you continue increase the size of your ordinal by 1 each time. The lower your base, the faster you get to the next power, which means every time you factor shift, you can maximize your ordinal with one fewer click each time.
The symbol based ordinals work the same way. It increases when the polynomial cannot be expanded more without breaking the base constraint. I'm not sure how the powers work exactly. That could be clearer.
An explanation of ordinal markup(1/2):
Essentially, you have a polynomial function that represents how large your number is. It starts out linear, i.e. Hn (10) = n. Every time you increase ordinal by one, n goes up. Eventually you have H20 (10) = 20, which allows you to maximize your ordinal. This increases your polynomial by 1 so your new formula becomes Hw+n (10). Increase your ordinal ten more times, and you can maximize it again. Your polynomial goes up as Hw^2+n (10). Don't worry too much about what the number equates to. It controls how many Ordinal Points you get when you infinity, but very quickly you won't see it anyway because it is too big to display. Just focus on making your formula go up by maximizing your ordinal every ten clicks.About the number in parenthesis: it refers to the base you are on. This number decreases when you factor shift, but that's a really good thing. (see next comment)
Clicking how to play presents a black screen. Found that there is in fact text there that can be highlighted and read. However there is no visible way to return to the game.
The wobble after rotating the planet is actually really nauseating. Played for several levels before having to stop because of it. For clarification, when I press one of the keys to rotate the planet, it rotates in that direction, and then does a bit of back and forth while it locks in on the spot. Also, a pause button would be really nice, instead of having to finish the level in order to step away without losing the level. I see that clicking away pauses the game, but I only noticed this after giving up because it's making me feel sick.
Very hard to play as clicking an item in the inventory does nothing most of the time. Every once in a while, if I click just the right pixel, it will let me use it. I had to give up after getting the cake thrown at me because I couldn't use the items I got from it.
How are people still playing this? Mouse movements are incredibly slow and jerky. I'm sure this worked great when it first came out, but as flash has changed over the years, this game did not keep up. :(
Took forever just to pick up the hammer and nails so I had to give up.
After today's update, research was re-locked for no multiplier/accelerator challenge, right after I'd spent 150 million obtanium on the researches, too! Not okay! Goalpost shifting sucks. Also your fix to not delete particle builders didn't work for me. The shop is pretty disappointing after such a long wait for it. Overall, this update overall feels pretty awful and like I lost a bunch of progress.
For some reason challenges don't seem to autocomplete fully during a reincarnation challenge. For example, no accelerator challenge stopped at 58 completions but I was able to hold down the 2 key to get it up to 75 fairly quickly (0-1 seconds per challenge level). I had already completed it 75 times manually during a past reincarnation. Am I missing something here, or is there an issue with auto complete? Usually when it has stopped, if I try to complete a challenge manually I find that it would take much longer.
I'd like to echo what other's have said about choosing a path in advance. It's not possible to idle the game due to needing to pick equipment drops. It is difficult to follow a path chosen at the start in late game as the map cannot be zoomed out during a run, and it is hard to see further down. This leads to dividing attention between equipment and skills and figuring out where to go next.
Got it, I appreciate the feedback and it gives me have more information on how to address this. I'm still trying to figure out what a feature like this would even look like, UI-wise, but in the meantime I did add a slow mode to help people divide out their attention easier.
Also, if you get the key from the monkey and then investigate the next room, after the cutscene you have to get the key again. Normally I give these games 5/5. 3/5 for that and lighting issues where some key locations in rooms are too dark to see where I'm supposed to interact.
It is too dark (at least on my screen) to see where I am supposed to hang the lantern after it is lit. I needed to look at the walkthrough to know which dark pixel to click even though I knew what I needed to do.
"HOLY CRAP 10% OFF!!!" Stays on the screen if you go to the special 4 page of the sellout shop and then to any other screen. If you go back to the sellout shop but not to this page it disappears.
Tip: Time warp doesn't affect spell duration or cool down, meaning that if you trigger it before energy charge, earth freeze, or gigazombies, those spells can be twice as effective if used at the same time. This means energy charge is twice as effective during time warp, and if you use time warp, energy charge, and gigazombies at the same time, you can spawn gigazombies as fast as you can click for 5 seconds. If you set your graveyard to only spawn one zombie when your energy is full, it will continue to spawn zombies while you do this. :D
After killing the last person I started dancing and then the police showed up and picked up the corpse right next to me and left. I thought for sure I was busted, nope. 5/5
Thanks for reporting this! There's no (intentional) wobble effect when rotating. I'll take a look to see if I can find what's happening