the move forward button in fight which does not unlock until 100 kills is still clickable before 100 kills even though its not visible and it causes the fight to reset
when i got voidmancer/voidfiend and started using ritual of power with ebon truncheon and lightning strike imysteries gained started multiplying by 10^6+, i went from 100 QiDc to over 1 SpDc mysteries in less than a day
flying creatures, extra floors/and basements, zoom in/zoom out function, scroll across map and look away from character to see ahead and travel around, horse/mounts, wouldn't be too crazy either
spells/equipment or abilities/powers that increase runspeed, alternate advancement systems that improve weapon and armor skill use to add content once max xp level is reached, customizable enchantments, gem slots on armor and weapons, armor types with pros and cons vs weapons such as light armor, heavy weapons, medium armor would be cool too as well
instant click h[/mp potions that heal instantly, spells with casting times, damage over time spells/ability with uration and moddable/extendable duration, slow spells to kite or impair huge enemies, haste spells/poitions would be cool also
adding dual wield, hp/mp regeneration over time, attack speed with % based modifiers, single target damage skills for fighters, a summoning class, random dungeons w/ new gear and random tough creatures for continued replay value would be cool
I would be looking forward to turning my hard earned capital into something worthwhile if you were to do this. What do you think about a central headquarters than can expand in floors and hire people? branch out to new businesses (what a dream game)
You might want to force companies to update money slower to compensate for numbers flying to reduce lag. If every 10 seconds you gain the average of your predicted growth of 10 x 1 x growth/second, it could slowly update to the next greatest average as you upgrade things simply every 1 to 5 seconds and then shoot you a lump sum every 10 seconds.
Making payment every 10 seconds slows down the game initially, but if the game had added business to own this would reduce a whole lot of lag with less numbers flying. what do you think?
you are going to run out of space to slow down digits and the games going to crash on old computers when they get deep in.
You might want to add a 10x 100x etc dollar amount option to the game for how you hold on t your currency, so big numbers can be stored with less counting. So like if i have 1,000,000,000 dollars and i select 1,000 dollar bills I had 1x 1,000,000,000 dollar bills, now it displays a tighter number of 1000x 1,000,000 which = 1x 1,000,000
This would allow you to add pages past the oil rig of businesses to own without flooding the system with too much text to load.
AWESOME idea! A feature like this might have to come in a sequel, or at least is a ways off, but I love the suggestion!