Count the object... i tried several things already and its just plain out annoying... is every single book a item. every pebble? every scrolle? every binder?... this sort of crap just ruins the game.
Oh no, that would be ridiculous :D You see the three pictures above the chest - that's the code, i.e. the number of red flowers (first digit), the number of cacti (second digit), and the number of signs (third digit) - in the whole village. If you don't want to solve this, just PM me.
the formula simply doesnt work as it says. ive tried several ways of adding stones of the same level in pairs of 2,3 and 4 of the same or different but it refuses to work.
Thanks for the honest feedback. Very good points.
Plus and minus would be more intuitive.
I would have liked to put in a mechanic to skip to the more difficult levels and interesting levels. But to put it in perspective, not so avid gamers have told me they wanted more of a tutorial. It can be hard to find that balance.
cheers,
Small introduction might have been nice, i was tapping arrows and wasd before i understood i just had to click to start. The first level also gives the illusion you have to make a jump which doesnt make clicking intuative. after that the timing feels a bit akward. I did like that you have a timer running to where you can see how far youre in the cycle. cya
Around holy cheeks 55 damage starts to get weird. increasing it to one shot them does not seem to work anymore and ive put a lot of points already in att and base damage to close the gap....
Hi again, ive tried again to see if it saves, which unfortunatly it doesnt. For info: before i closed the browser i did the quit game option and was able to load back to where i was, so something does save within the game as it should. But not for me. The only game i know of for sure that was able to fix this for me atleast was Piefal who made PicRoad. Maybe he can tell you what he changed on his game if thats of any help :)
The game loads now, from my home pc. They both use the same version of FF quantum. However my home pc is win10 and a hell of a lot stronger then my work pc. But even now the loading bar of the game took a bit to get past the 90% where the other one got the error.
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
TypeError: __GLOBAL__sub_I_Thread_cpp_57739 is not a function your update broke the game it seems
6:25 not bad, i do find it a bit hard to see how many mines a number has. maybe because of the shapes or the color variatiens but it took a bit to get used to.
Hey Slom0, thanks for your opinion. I'm actually already have well polished games (using other account). But I just wanted to learn more, and failure helps me (sometimes) more than success. It's weird to say that, but I'm forcing myself to make a thing that I have plenty sure that will not work how I expected, finish a game within 24h. But yeah, that is what is behind it.
Also after about the rooms where you have to move the wires with you to move past the walls it ran out of memory: Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.
hmm - I've been finding it difficult to repro this - though it seems to be happening to quite a few people. I've put a new version up which allocates more memory up front, so we'll see if that fixes it. Thanks for feedback it is really useful for me to know this stuff.
can you please tell me the browser you are using and also it would be good if you can check the developer console(f12) for error.