Also, on player vs computer maps, if you play as a smaller nation vs a bigger, the smaller nationas war with each other more often, leaving the larger empire. If youre the large empire they immediately attack you and ignore each other. Computer players need soem serious nerfing for this to be playable. Could be 5 stars, but as it is its 2.
And could you, please, tell, on what scenarios did you notice this? I carefully balansed the AI to make it behave in the opposite way: to let the smaller nations temporarily unite when the bigger one becomes a dnger.
But the AI has a "revenge module": sometimes, if you attacked the AI in the past, it will strike back no matter what the polytical situation is.
I honestly tell you that the computer doesn't know the human's cards, and he doesn't know the other computer's cards, either. As a rule for the attack he uses the descending cards order with some optimisations, judging by the probability.
The only way to see the enemy's cards is to activate "SpyGlass" powerup - try it :)
And could you, please, tell, on what scenarios did you notice this? I carefully balansed the AI to make it behave in the opposite way: to let the smaller nations temporarily unite when the bigger one becomes a dnger. But the AI has a "revenge module": sometimes, if you attacked the AI in the past, it will strike back no matter what the polytical situation is.