The whole game is like a bad copy of a tower defense map for Warcraft 3. Copying the interface designed for an RTS into a flash tower defense game makes no sense.
1/5
Accidentally sold the Inquisitor's Box while it was equipped. There's no pop-up stopping you from selling equipped artifacts.
Unfortunately, I don't have the 798 gold to get it back. I've killed everything already so if I leave Stonefell, there's no way to go back even after getting the money. Guess I'll have to restart my rogue.
Barbarians are worth too little and the walls and archer cost far too much. The mines don't produce enough to build defenses to keep up with the increased number of barbarians every wave.
I don't understand why adding new towers on the left side is cheaper than adding towers on the right. There should also be more information (damage, range, RoF) with actual numbers on the towers, I can't tell if I should upgrade the towers or build new ones. There's no detailed information (hp, damage, range, etc.) on the enemy units either.
plays a lot like plants vs zombies, except not quite as fun. mana fountains take too long to produce mana, making anything but basic fire mages difficult to put down. stone guardian wall costs far too much considering it can't attack, it's better to either put another mage or use meteor. 3/5, but could be better with some tweaking.
It would be nice if you could also buy and sell items. There are so few item drops that it doesn't seem to make much difference. Upgrades would better if they also upgraded a secondary effect as well (more arrows, enemies catch fire, bullets explode, shield reflects attack to attackes, etc) in addition to damage.
bugged, yeti wont die after it's got no more hp, lions hp bar occasionally remains after death.
weapon damage upgrades should scale with the better weapons (+0.5 damage for the pulse gun? why bother?)
Hey buddy, I'll take it as a compliment). If I could make a real copy of w3 alone that would be something.