Heavily inspired by another great recent game here on kong, darned if I can remember the name of it right now. Excellent work dev, smooth, strong design.
Reminder that Crush Crush has a hard cap beyond which it is impossible to progress without spending money. I assume Catsanova is the same. Caveat ludio (player beware)
There's no cap in this unless the job/crafts count but those reset anyway when you do a nap time (soft reset). The difficulty curve comes with later levels and higher ranked kitties if you find any of those in the gift baskets.
It is 2 dashes(-). "reset --hard", we didn't notice how hard that was to read with the patch notes font. We will update the patch notes to make that more clear :)
thanks, be sure to give me feedback if you find any bugs.