Thanks for completely ruining this game. It was a ridiculous waste of time and now that it is no longer playable no one will have to look at it any more. There was never any point but you really made sure we all understand that now.
I like this - it might be easier to control if you went with 123 and qwe to switch and I would prefer the spacebar for upgrades - u is awkward.
Other than that I might ask that the stronger creeps are made easier to identify - maybe they could have much thicker shells that break up different from the usual?
I like this too. You are right, 'U' is a little awkward. But spacebar is more of a shooting/firing key, when you smash it as much as possible. I will think about the suggestions though. Thanks for feedback.
Crap controls that continually forget that you are moving and random weapon drops make this pretty much unplayable. Your pistol is worthless and sometimes you simply cannot get a weapon to drop, or you can't get to it, so you die and die and then you win way too easily.
Suggestions -
Would be nice to be able to change the upgrade(s) for a weapon if you screw up - and not have to spend real money to do that.
Shotguns could (should?) reload one shell at a time, allowing you to shoot a few and reload a few without having to wait the full reload time unless you are empty.
And a few more maps and maybe a different mode of play, but it's a cool game.
too easy, then a little hard, then too easy, too easy, too easy and then the boss is way stupid hard. too easy to max out is some of the problem and the last level should be a little less brutal. not bad, just a little uneven at the moment.
There should be some small penalty when you allow a creep to escape. And maybe a decent bonus for killing every creep in a row (because you are being super cheap and need to do something to avoid making this a game where nobody bothers to shoot at all).
Also, I wouldn't mind the Cash : ########## deal at the bottom left to be black instead of white - with explosions going off all over the place it can be hard to see.
Just like in real life, this game grossly over-rewards investment and doesn't give any value to actual work (if you pretend that upgrading and shooting is work).
How can you have more than 'One Mind'? Once you have just two of them they start to argue about where to go to lunch and by the time you've a few dozen all they do is yell at each other all the time.
The regenerating bad guys who you cannot damage much and who cannot hit you make for neverending fights...if this had only happened once I would not be commenting on it.
Guess I should thank Kong for this not working? It sounds like an awful game that should not exist, so thanks for not making me endure it.
Pretty dumb to have a badge for it, though...does anybody at Kong actually try to play these things?
Many people would like a confirmation for donut spending - it is far too easy to accidentally click in this game.
Also, some of the ads kind of suck - Yoplait asks you to do a survey that doesn't work. Samsung makes you like them on FB. Ads are fine, but broken ads and fake likes are lame.
There is something very not right about the 'random' generator that should be rolling these attacks. It is not statistically at all probable that a 40% chance would hit 7 or 8 times in a row...repeatedly.
I like this too. You are right, 'U' is a little awkward. But spacebar is more of a shooting/firing key, when you smash it as much as possible. I will think about the suggestions though. Thanks for feedback.