i dont know why everyone is complaining about the snail corridor and the last roof jump. the roof jump is a simple matter of timing and the snail path is easy if you have the thing that shields you when you press down.
great game, 5/5. the perfect difficulty, hard enough that i actually need to concentrate and think about what im doing but not so hard that i cant finish it, although if i had known what the second half of the game was i definitely would have done the hour glass level differently, it took me almost 20 minutes the second time
the difficulty curve ramps up way to fast at level 18 but i still got he badge despite my colour blindness. a colour blind mode would be nice, also an "undo last move" button would have helped, had to redo level 18 and 20 over again becuase it didnt register me changing the block i was controlling
putting "Follow in-game tutorial" as the instructions really isnt helpfull, if you can't give propper instructions for whatever reason you should atleast give a hotkey list to look at
i thought it was going to be a great old school stile game but the wind crystal jump needs to be made easier, you shouldnt need to hold up to hold onto a rope and you shouldnt be able to get stuck so easily. getting stuck and having to restart a level is not good game design.
great game, nice simple control schemes, easy to mute, good story, good art, good level design 5/5 from me, if it was a little longer i would probably be willing to pay for it
it was fun for a couple of minutes but then all the problems started massing together and annoying me. it has a lot of potential if it gets picked up by someone who speaks english
good to see the addition of hotkeys, now i need to get used to pressing left and right to scroll instead of A and D. still too slow/easy/boring though. as soon as my heroes spawn i just press assualt and wait for the win. works on most levels even on epic